This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
JPCSP Issue
#1
psp 
Hello, members of emunuwz.net.

I'm trying to play a game on jpcsp and whenever I try to load it, a window pops up saying critical error.

I can post everything that was stated in the cmd.exe log but these two lines stuck out to me the most and I figured I would just put those two first and if any more information is necessary I will add that.

java.io.IOException: Map failed
Caused by: java.lang.OutOfMemoryError: Map failed

I'm using Jpcsp v.0.6 2298 x86 for Windows and it was downloaded directly from Jcpsp.org.
My operating system is Windows Vista Home Basic version, 32 bit.
I have an AMD Athlon 64 X2 Dual core Processor 3800+ running at 2.01GHz
I have 3.0 GB of RAM that was recently installed.
I have NVIDA GeForce 6150SE nForce 430 that with drivers updated.
228 GB HDD Space with 158 GB currently free.
I have updated to the latest Java software (Version 6, update 27).
All files are located on my desktop.

These are my current settings on JPCSP.
|Video|
[x] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[X] Use shaders (experimental)
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)

|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[1000] Maximum method size

Could anyone please help me figure out why I'm getting an error?

Thank you in advance.
Reply
#2
Ah, never mind I was able to get things working out just fine.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)