04-18-2010, 11:48 AM
PC Engine (TurboGrafx 16) emulator
Changes :
- The volume balance of the wave memory sound has been readjusted.
Especially, in the game with small volume ("Soldier Blade" etc.), I think
that tone quality improved.
- The entire volume balance has been readjusted.
- "Buffer1152" and "Buffer1408" were added to "Setting->Audio->Buffer" menu.
Use it when you fine-tune it. (A large buffer improves tone quality.
However, the sound is delayed as the compensation. My recommendation is
"Buffer1664" for tone quality. Reduce the buffer gradually when you feel
the delay of the sound.
- The speed and timing were brought close to the movement of a real machine.
In the start demo of "Seiryuu Densetsu MONBIT", the problem of stopping (
generated by v2.36) was solved. In the start of "Chase H.Q.", the problem
that the screen has fallen into disorder by one frame (generated from
recent Ver) was solved.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
Changes :
- The volume balance of the wave memory sound has been readjusted.
Especially, in the game with small volume ("Soldier Blade" etc.), I think
that tone quality improved.
- The entire volume balance has been readjusted.
- "Buffer1152" and "Buffer1408" were added to "Setting->Audio->Buffer" menu.
Use it when you fine-tune it. (A large buffer improves tone quality.
However, the sound is delayed as the compensation. My recommendation is
"Buffer1664" for tone quality. Reduce the buffer gradually when you feel
the delay of the sound.
- The speed and timing were brought close to the movement of a real machine.
In the start demo of "Seiryuu Densetsu MONBIT", the problem of stopping (
generated by v2.36) was solved. In the start of "Chase H.Q.", the problem
that the screen has fallen into disorder by one frame (generated from
recent Ver) was solved.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/