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Sound glitches due to certain revisions
#11
(09-25-2011, 10:07 AM)gid15 Wrote: I don't know how the sfx are generated in this particular game. The PSP offers several ways how to produce sound... it is left to the game developer to choose one or the other. Could you post an updated log in the game thread?

Anyway, now that I've created a test application for sceSasCore, I will investigate all the calls related to this module and try to improve their compatibility.

Thanks, attached log in the game's thread here:
http://www.emunewz.net/forum/showthread....5#pid24475
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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