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NVIDIA 285.27 beta drivers, OpenGL 4.2 issues
#1
I decided to move this to dedicated thread, so, if anyone experienced such issues, like below - switch to older drivers, please. Tongue

(only "Enable saving GE screen to Textures instead of Memory" affected)
- after loading any game appears some cached pictures instead of blackscreen
gameload#1 - http://i31.fastpic.ru/big/2011/1007/56/6...c9ef56.jpg
gameload#2 - http://i29.fastpic.ru/big/2011/1007/92/7...c4c092.jpg

("Use vertex cache" + "Use shaders" + "Enable VAO" + "Enable saving GE screen to Textures instead of Memory" settings combination affected)
- after switching some games (for example, first time i run some game N, then reload JPCSP and load god of war) also some strange artifacts appear
menu#1 - http://i29.fastpic.ru/big/2011/1007/a2/a...43c1a2.jpg
menu#2 - http://i32.fastpic.ru/big/2011/1007/4d/8...da374d.jpg
ingame#1 - http://i29.fastpic.ru/big/2011/1007/8a/1...6bc38a.jpg
ingame#2 - http://i32.fastpic.ru/big/2011/1007/2f/f...b0d62f.jpg
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#2
(10-11-2011, 07:36 AM)BlackDaemon Wrote: I decided to move this to dedicated thread, so, if anyone experienced such issues, like below - switch to older drivers, please. Tongue

(only "Enable saving GE screen to Textures instead of Memory" affected)
- after loading any game appears some cached pictures instead of blackscreen
gameload#1 - http://i31.fastpic.ru/big/2011/1007/56/6...c9ef56.jpg
gameload#2 - http://i29.fastpic.ru/big/2011/1007/92/7...c4c092.jpg

("Use vertex cache" + "Use shaders" + "Enable VAO" + "Enable saving GE screen to Textures instead of Memory" settings combination affected)
- after switching some games (for example, first time i run some game N, then reload JPCSP and load god of war) also some strange artifacts appear
menu#1 - http://i29.fastpic.ru/big/2011/1007/a2/a...43c1a2.jpg
menu#2 - http://i32.fastpic.ru/big/2011/1007/4d/8...da374d.jpg
ingame#1 - http://i29.fastpic.ru/big/2011/1007/8a/1...6bc38a.jpg
ingame#2 - http://i32.fastpic.ru/big/2011/1007/2f/f...b0d62f.jpg
It happen here too.
I am using the Nvidia Driver 280.26 and the jpcsp r2211 x86.
I don't think it is an OpenGL 4.2 issue.
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
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#3
(10-15-2011, 04:11 PM)hyperspeedgx Wrote: [quote='BlackDaemon' pid='25397' dateline='1318318573']
I decided to move this to dedicated thread, so, if anyone experienced such issues, like below - switch to older drivers, please. Tongue

(only "Enable saving GE screen to Textures instead of Memory" affected)
- after loading any game appears some cached pictures instead of blackscreen
gameload#1 - http://i31.fastpic.ru/big/2011/1007/56/6...c9ef56.jpg
gameload#2 - http://i29.fastpic.ru/big/2011/1007/92/7...c4c092.jpg

Confirmed here too w/280.19. I went all the way back to r2100 and using the bin from that build produces the same results. Looks like this has been around for awhile unless it was due to a lib change or something. Also, you see this garbage in between boot screens of your game also. Looks terrible.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#4
H-m-m...looks like this one needs more researching, since i moved 285.27 -> 275.33. :p
Thanks for replies, guys! Smile
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#5
you test With JWJGL 2.8.0/2.8.1?

first support for Opengl 4.2

http://sourceforge.net/projects/java-gam...L%202.8.1/

Quote:General:
+ Support for OpenGL 4.2
+ Merged OpenGL ES branch (no official release, must build yourself from trunk)
+ Support for INTEL_immediate_execution.
+ Support for AMD_pinned_memory.
+ Support for NV_path_rendering.
+ Support for EXT_atomic_counter_32/64
+ Support for EXT_framebuffer_multisample_blit_scaled
+ Support for AMD_sample_positions.
+ Support for AMD_blend_minmax_factor & NV_texture_multisample.
+ Added EXT_texture_storage alias.
+ Added DSA functions
* Support for OpenGL 3.2 on MacOS X 10.7+.
* CL/GL interop patch for mac
+ Added @Optional support for AL and GLES.
* Fixed signatures: CharSequence[] parameters and ByteBuffer returns.
* Fixed issue with Display.setParent and fullscreen
* Fixed issue with GLES PixelFormat (as shown by Scala)
* Fixed build to include missing OpenGL ES classes on which Display depends.
* Excluded desktop OpenGL extensions from the OpenGL ES build.

OpenGL:
+ Added support for NV_platform_binary.
* IMG_multisampled_render_to_texture.java, IMG_multisamples_render_to_texture.java, IMG_read_format.java, OES_EGL_sync.java extension updates.

AppletLoader:
* Fixed issue with logo loading
* Provide a more meaningful error message when certificates do not match.
* Don't output needless lzma.jar is missing message on console unless a lzma file actually being loaded.
+ Concurrent HTTP requests when figuring out initial size
+ Support for specifyinf minimum jre by using al_min_jre attribute
+ Support for optional mac arch specific natives, al_mac32, al_mac64, al_macppc
+ Implemented headless mode. Use the "al_headless" parameter to enable it
* Fix/workaround for the double security dialogs issue on OS X

MacOSX:
* Remove the use of Properties from Objective C code to allow binary compatibility on OS X < 10.5

Build:
* Miscellaneous maven patches to allow lwjgl to be published to a maven repository

[Image: 1388267.png]
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