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Scarface: Money. Power. Respect. - USA - ULUS10148
#1
r1891
Code:
12826 [GUI] INFO  emu - Jpcsp v0.6
12826 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10148
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Scarfaceâ„¢: Money. Power. Respect.
probably homebrew? false
12831 [GUI] DEBUG hle - Loading HLE firmware up to version 271
12835 [GUI] INFO  emu - Loading global compatibility settings
12835 [GUI] INFO  ge - Only GE Graphics: false
12855 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
12856 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
12856 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
12856 [GUI] INFO  memory - Ignore invalid memory access: false
12857 [GUI] DEBUG emu - No patch file found for this game
12907 [GUI] DEBUG runtime - RuntimeContext.reset
12994 [GUI] DEBUG hle - Loading HLE firmware up to version 271
13008 [GUI] DEBUG emu - Loader: Relocation required (PRX)
13009 [GUI] DEBUG memory - PH#0: loading program 08804000 - 088BB920 - 088F4B00
13018 [GUI] DEBUG memory - PH alloc consumption 000F0B00 (mem 000391E0)
13019 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 088BB920
13019 [GUI] DEBUG memory - .rel.text: relocating 50948 entries
13050 [GUI] DEBUG memory - .rel.sceStub.text: relocating 0 entries
13050 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
13050 [GUI] DEBUG memory - .rel.lib.stub: relocating 72 entries
13051 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
13051 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
13051 [GUI] DEBUG memory - .rel.data: relocating 1304 entries
13053 [GUI] INFO  emu - Found ModuleInfo name:'pinball' version:0101 attr:00000000 gp:088c3910
13053 [GUI] DEBUG memory - Reserving 0xF0B00 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
13054 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xF0B00, addr=0x08804000: returns 0x08804000
13055 [GUI] INFO  emu - Found 181 imports from 24 modules
13056 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088AE064
13056 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088AE390
13057 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x088B5070
13057 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
13057 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
13057 [GUI] INFO  emu - 181 NIDS mapped
13059 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
13126 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
13127 [GUI] DEBUG runtime - Switching to Thread root
13128 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
13199 [GUI] INFO  ge - Using RenderingEngineLwjgl31
13199 [GUI] INFO  ge - OpenGL version: 4.1.0
13199 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
13200 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
13200 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
13206 [GUI] INFO  ge - Using VBO
13207 [GUI] DEBUG ge - bindBuffer 0, 1
13208 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
13213 [GUI] DEBUG ge - bindBuffer 0, 2
13213 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
13226 [GUI] DEBUG ge - bindBuffer 0, 3
13226 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
13235 [GUI] DEBUG ge - bindBuffer 0, 4
13235 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
13236 [GUI] DEBUG ge - genTexture
13236 [GUI] DEBUG ge - bindTexture 1
13237 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
13238 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
13238 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
13238 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
13238 [GUI] DEBUG ge - setTextureWrapMode 1, 1
13239 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
13239 [GUI] DEBUG ge - disableFlag GU_LIGHT0
13239 [GUI] DEBUG ge - disableFlag GU_LIGHT1
13239 [GUI] DEBUG ge - disableFlag GU_LIGHT2
13240 [GUI] DEBUG ge - disableFlag GU_LIGHT3
13240 [GUI] DEBUG ge - startDisplay
13240 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
13240 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
13240 [GUI] DEBUG ge - bindTexture 1
13241 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
13241 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
13242 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
13242 [GUI] DEBUG ge - disableFlag GU_BLEND
13242 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
13242 [GUI] DEBUG ge - disableFlag GU_FOG
13242 [GUI] DEBUG ge - disableFlag GU_LIGHTING
13243 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
13243 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
13243 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
13243 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
13243 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
13243 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
13244 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
13244 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
13244 [GUI] DEBUG ge - setTextureWrapMode 1, 1
13244 [GUI] DEBUG ge - setDepthMask disabled
13244 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
13245 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
13245 [GUI] DEBUG ge - setFrontFace clockwise
13245 [GUI] DEBUG ge - setBones count=0
13246 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
13246 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
13247 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
13247 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
13247 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
13247 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
13248 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
13248 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
13248 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
13248 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
13249 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
13249 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
13249 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
13249 [GUI] DEBUG ge - enableClientState 0
13249 [GUI] DEBUG ge - disableClientState 1
13250 [GUI] DEBUG ge - disableClientState 2
13250 [GUI] DEBUG ge - enableClientState 3
13250 [GUI] DEBUG ge - bindBuffer 0, 4
13250 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
13250 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
13251 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
13251 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
13251 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
13251 [GUI] DEBUG ge - setTextureFunc func=12
13251 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
13252 [GUI] DEBUG ge - setTextureWrapMode 0, 0
13252 [GUI] DEBUG ge - setFrontFace counter-clockwise
13252 [GUI] DEBUG ge - endDirectRendering
13252 [GUI] DEBUG ge - endDisplay
13252 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
13280 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
13280 [GUI] DEBUG ge - disableFlag GU_LIGHT0
13280 [GUI] DEBUG ge - disableFlag GU_LIGHT1
13281 [GUI] DEBUG ge - disableFlag GU_LIGHT2
13281 [GUI] DEBUG ge - disableFlag GU_LIGHT3
13281 [GUI] DEBUG ge - startDisplay
13281 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
13281 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
13282 [GUI] DEBUG ge - bindTexture 1
13282 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
13282 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
13283 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
13283 [GUI] DEBUG ge - disableFlag GU_BLEND
13283 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
13283 [GUI] DEBUG ge - disableFlag GU_FOG
13283 [GUI] DEBUG ge - disableFlag GU_LIGHTING
13283 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
13284 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
13284 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
13284 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
13284 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
13284 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
13284 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
13285 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
13285 [GUI] DEBUG ge - setTextureWrapMode 1, 1
13285 [GUI] DEBUG ge - setDepthMask disabled
13285 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
13285 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
13285 [GUI] DEBUG ge - setFrontFace clockwise
13286 [GUI] DEBUG ge - setBones count=0
13286 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
13286 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
13286 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
13287 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
13287 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
13287 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
13287 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
13287 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
13288 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
13288 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
13288 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
13288 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
13289 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
13289 [GUI] DEBUG ge - enableClientState 0
13289 [GUI] DEBUG ge - disableClientState 1
13289 [GUI] DEBUG ge - disableClientState 2
13289 [GUI] DEBUG ge - enableClientState 3
13289 [GUI] DEBUG ge - bindBuffer 0, 4
13290 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
13290 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
13290 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
13290 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
13290 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
13291 [GUI] DEBUG ge - setTextureFunc func=12
13291 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
13291 [GUI] DEBUG ge - setTextureWrapMode 0, 0
13291 [GUI] DEBUG ge - setFrontFace counter-clockwise
13291 [GUI] DEBUG ge - endDirectRendering
13291 [GUI] DEBUG ge - endDisplay
13292 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
14444 [Emu] INFO  runtime - Using Compiler
14535 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881612C by Native Code 'strlen'
14539 [user_main] INFO  compiler - Replacing CodeBlock at 0x08813DC0 by Native Code 'memset'
14545 [user_main] INFO  compiler - Replacing CodeBlock at 0x08810750 by Native Code 'nop'
14550 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
14550 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
14551 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
14551 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
14551 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
14551 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
14562 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
14572 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
14572 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
14572 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
14572 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
14572 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
14572 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
14573 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
14573 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
14573 [GUI] WARN  ge - Unimplemented VFC: fog=0
14573 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
14672 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=1,syncType=1) bad params
14674 [user_main] INFO  compiler - Replacing CodeBlock at 0x08810758 by Native Code 'nop'
14676 [user_main] INFO  hle.ModuleMgrForUser - Program exit detected (sceKernelStopUnloadSelfModuleWithStatus)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000004
a0:0x00000001 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x49E774C0 t6:0x088CDBE8 t7:0x49E775E8
s0:0x00000001 s1:0x00000000 s2:0xFFFFFFFC s3:0x00000000
s4:0x09FFF8D4 s5:0x00000000 s6:0x00000000 s7:0x00000001
t8:0x0F000000 t9:0x0F000000 k0:0x09FFFB00 k1:0x00000000
gp:0x088C3910 sp:0x09FFF660 fp:0x00000000 ra:0x08804B74
0x088AE120: 0x27BDFC10 - addiu      $sp, $sp, -1008
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 8 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088AE120 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 14618 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01740000 24379392 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000C0400 787456 bytes
[                                                             XXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   
Reply
#2
Where add code & log file all ...to play..have game know where add code log fille all... srry me is noob need guide^^^
Reply
#3
r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
                               
Reply
#4
using r 2838
no problems so far
this can be moved to playable
here is the info log


Attached Files
.zip   log.zip (Size: 3.5 KB / Downloads: 182)
Reply
#5
Cool,another game that can be moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply


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