08-11-2012, 06:49 AM
(08-11-2012, 05:50 AM)Arylle Wrote: Would doing this from the link I had posted do anything bad to the emu?Thanks for the analysis!
I've tracked the problem to the jpcsp.HLE.modules630.sceAtrac3plus class in the following part (lines 51 - 53):
Code:
51 if (Memory.isAddressGood(samplesAddr.getAddress())) {
52 decodeAddr.setValue(samplesAddr.getAddress() - 2160); // Rewind to the sample's header block.
53 }
If line 52 is commented out, then the game can continue past the title screen just like in r2437.
If not then could itt be comennted out in the nex revision as a test. I mean if it would adversly affect anything else then could see the issue. Sorry about being a nag, I was just sad that it wasnt resolved when the solution was brought up.
Could you post a log file at INFO and adding the following line to your LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
Always include a complete log file at INFO level in your reports. Thanks! How to post a log