This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Galaga Legions DX [NPUB30321]
#1
Game reaches main menu, after pressing start game loads and stay like this. I dont know if its in loop, i have too small fps to wait longer. Screen is black and white as on screenshots


Attached Files Thumbnail(s)
                           

.7z   RPCS3.7z (Size: 635.62 KB / Downloads: 182)
Reply
#2
Good progress,
now with recompiler build posted on this forum, game passes main menu. Its insane that with so many errors in console, game does not crash but actually is at least half playable, maybe full? I hear sounds during game, but low fps, so cant actually had good game experience.


Attached Files Thumbnail(s)
               

.7z   RPCS3.7z (Size: 58.34 KB / Downloads: 188)
Reply
#3
Recorded small video demo. Tongue

http://www.youtube.com/watch?v=VtLeLuUQOVg
Reply
#4
If that important, maybe easy to fix error?
Code:
HLE: S {PPU[0x1] Thread (main_thread)[0x0023abe4]} Last function: UTF8stoUTF16s (0xf7681b9a)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
G: ! {PPU[0x1] Thread (main_thread)[0x0023abe4]} Registers:
=========
GPR[0] = 0x0
GPR[1] = 0xd000f900
GPR[2] = 0x2afd28
GPR[3] = 0x24e714
GPR[4] = 0xd000f974
GPR[5] = 0x54aa88
GPR[6] = 0xd000f970
GPR[7] = 0x3c23d70a3dcccccd
GPR[8] = 0x24e714
GPR[9] = 0x0
GPR[10] = 0x2cd8f4
GPR[11] = 0x0
GPR[12] = 0x48000044
GPR[13] = 0xd09030
GPR[14] = 0x0
GPR[15] = 0x29e000
GPR[16] = 0x29d000
GPR[17] = 0x0
GPR[18] = 0x29c000
GPR[19] = 0x100000
GPR[20] = 0x0
GPR[21] = 0x0
GPR[22] = 0x1
GPR[23] = 0x23c40c
GPR[24] = 0x23c3f4
GPR[25] = 0xd000fb80
GPR[26] = 0xd000fb68
GPR[27] = 0x2d0000
GPR[28] = 0x54aa88
GPR[29] = 0x0
GPR[30] = 0x54aa88
GPR[31] = 0x24e714
FPR[0] = 16
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0.1
FPR[5] = 0
FPR[6] = 2048
FPR[7] = 0.0015625
FPR[8] = 1.25829E+07
FPR[9] = 1715
FPR[10] = 35
FPR[11] = 50
FPR[12] = 1700
FPR[13] = 16
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000deadbeef0000000000000000 [x: 0 y: -6.25985e+18 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x0000787270732e636564337461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.7353e+22 w: 2.61033e+20]
VPR[9] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[10] = 0x0000000000006f940000000000000062 [x: 0 y: 4.00267e-41 z: 0 w: 1.37327e-43]
VPR[11] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[12] = 0x000000000000000000000000540dfbc5 [x: 0 y: 0 z: 0 w: 2.43926e+12]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[15] = 0x00000000540dfba90000000000002bba [x: 0 y: 2.43925e+12 z: 0 w: 1.56861e-41]
VPR[16] = 0x00000000540dfbc500000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[17] = 0x0000787270732e636564787461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.74326e+22 w: 2.61033e+20]
VPR[18] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[19] = 0x0000000000017ed60000000000000062 [x: 0 y: 1.37336e-40 z: 0 w: 1.37327e-43]
VPR[20] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[21] = 0x656478746162690000000000540dfbc6 [x: 6.74326e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[22] = 0x000000000000000000787270732e3263 [x: 0 y: 0 z: 1.10613e-38 w: 1.38013e+31]
VPR[23] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[24] = 0x00000000540dfba900000000000186c9 [x: 0 y: 2.43925e+12 z: 0 w: 1.40187e-40]
VPR[25] = 0x00000000540dfbc600000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[26] = 0x000000787270732e6f69647561626900 [x: 1.68156e-43 y: 4.7626e+30 z: 7.22315e+28 w: 2.61033e+20]
VPR[27] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[28] = 0x0000000000003bae0000000000000062 [x: 0 y: 2.1409e-41 z: 0 w: 1.37327e-43]
VPR[29] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[30] = 0x656463766162690000000000540dfbc6 [x: 6.74084e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[31] = 0x00000000000000000000787270732e63 [x: 0 y: 0 z: 4.32076e-41 w: 3.01044e+29]
CR = 0x28000044
LR = 0xd4554
CTR = 0x2
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]

G: E {PPU[0x1] Thread (main_thread)[0x0023abe4]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellL10n.cpp:1142, in function UTF8stoUTF16s)


Attached Files
.zip   RPCS3.zip (Size: 10.39 KB / Downloads: 179)
Reply
#5
(09-11-2015, 07:20 AM)ps0ne Wrote: If that important, maybe easy to fix error?
Code:
HLE: S {PPU[0x1] Thread (main_thread)[0x0023abe4]} Last function: UTF8stoUTF16s (0xf7681b9a)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
G: ! {PPU[0x1] Thread (main_thread)[0x0023abe4]} Registers:
=========
GPR[0] = 0x0
GPR[1] = 0xd000f900
GPR[2] = 0x2afd28
GPR[3] = 0x24e714
GPR[4] = 0xd000f974
GPR[5] = 0x54aa88
GPR[6] = 0xd000f970
GPR[7] = 0x3c23d70a3dcccccd
GPR[8] = 0x24e714
GPR[9] = 0x0
GPR[10] = 0x2cd8f4
GPR[11] = 0x0
GPR[12] = 0x48000044
GPR[13] = 0xd09030
GPR[14] = 0x0
GPR[15] = 0x29e000
GPR[16] = 0x29d000
GPR[17] = 0x0
GPR[18] = 0x29c000
GPR[19] = 0x100000
GPR[20] = 0x0
GPR[21] = 0x0
GPR[22] = 0x1
GPR[23] = 0x23c40c
GPR[24] = 0x23c3f4
GPR[25] = 0xd000fb80
GPR[26] = 0xd000fb68
GPR[27] = 0x2d0000
GPR[28] = 0x54aa88
GPR[29] = 0x0
GPR[30] = 0x54aa88
GPR[31] = 0x24e714
FPR[0] = 16
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0.1
FPR[5] = 0
FPR[6] = 2048
FPR[7] = 0.0015625
FPR[8] = 1.25829E+07
FPR[9] = 1715
FPR[10] = 35
FPR[11] = 50
FPR[12] = 1700
FPR[13] = 16
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000deadbeef0000000000000000 [x: 0 y: -6.25985e+18 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x0000787270732e636564337461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.7353e+22 w: 2.61033e+20]
VPR[9] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[10] = 0x0000000000006f940000000000000062 [x: 0 y: 4.00267e-41 z: 0 w: 1.37327e-43]
VPR[11] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[12] = 0x000000000000000000000000540dfbc5 [x: 0 y: 0 z: 0 w: 2.43926e+12]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[15] = 0x00000000540dfba90000000000002bba [x: 0 y: 2.43925e+12 z: 0 w: 1.56861e-41]
VPR[16] = 0x00000000540dfbc500000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[17] = 0x0000787270732e636564787461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.74326e+22 w: 2.61033e+20]
VPR[18] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[19] = 0x0000000000017ed60000000000000062 [x: 0 y: 1.37336e-40 z: 0 w: 1.37327e-43]
VPR[20] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[21] = 0x656478746162690000000000540dfbc6 [x: 6.74326e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[22] = 0x000000000000000000787270732e3263 [x: 0 y: 0 z: 1.10613e-38 w: 1.38013e+31]
VPR[23] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[24] = 0x00000000540dfba900000000000186c9 [x: 0 y: 2.43925e+12 z: 0 w: 1.40187e-40]
VPR[25] = 0x00000000540dfbc600000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[26] = 0x000000787270732e6f69647561626900 [x: 1.68156e-43 y: 4.7626e+30 z: 7.22315e+28 w: 2.61033e+20]
VPR[27] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[28] = 0x0000000000003bae0000000000000062 [x: 0 y: 2.1409e-41 z: 0 w: 1.37327e-43]
VPR[29] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[30] = 0x656463766162690000000000540dfbc6 [x: 6.74084e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[31] = 0x00000000000000000000787270732e63 [x: 0 y: 0 z: 4.32076e-41 w: 3.01044e+29]
CR = 0x28000044
LR = 0xd4554
CTR = 0x2
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]

G: E {PPU[0x1] Thread (main_thread)[0x0023abe4]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellL10n.cpp:1142, in function UTF8stoUTF16s)

Most likely, not. It's an unimplemented error, so it really isn't an "error". But I guess I could look into it at some point.
Reply
#6
Thanks Smile
Reply
#7
Improved graphics and sound.

Need spujq, cellsre, l10
ogl, write color buffer, ppullvm

And as all games on my side, it stays at:
W {PPU Thread[0x58] (bnusCoreUpdateThread)[0x0023b624]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0043dc0)


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 202.32 KB / Downloads: 165)
Reply
#8
Checked on recent master build using DX12 render. Crashes with exception after selecting stage to load. Requires cellL10n LLE'd.


Attached Files Thumbnail(s)
   

.rar   NPUB30321_ecda02c099_log.rar (Size: 39.38 KB / Downloads: 172)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)