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360 Gamepad Not Working Even with XINPUT selected?
#1
ps3 
When I use the official xbox 360 controller with rpcs3 0.0.0.5, I cannot map out the controls even with xinput selected. Any solution?
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#2
Try using a program called xpadder. You can use it to map keyboard keys to your gamepad.

Merry Christmas!
i7-4470K, GTX 660 Ti, 8 GB DDR3, Kingston 256 GB HyperX SSD, Windows 8.1 (64-bit)
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#3
I don't think remapping is supported, but the normal controls should work. That is dpad is mapped to dpad and so on.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
(12-24-2014, 12:17 PM)ssshadow Wrote: I don't think remapping is supported, but the normal controls should work. That is dpad is mapped to dpad and so on.

Xpadder works by simulating keyboard keypresses with keys assigned (mapped) to your gamepad so it really should work with any program that uses keyboard input. :) Just configure rpcs3 to use keyboard as normal and then map your gamepad keys to the same keyboard keys using the xpadder program.
i7-4470K, GTX 660 Ti, 8 GB DDR3, Kingston 256 GB HyperX SSD, Windows 8.1 (64-bit)
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#5
(12-24-2014, 12:29 PM)DaHandy Wrote:
(12-24-2014, 12:17 PM)ssshadow Wrote: I don't think remapping is supported, but the normal controls should work. That is dpad is mapped to dpad and so on.

Xpadder works by simulating keyboard keypresses with keys assigned (mapped) to your gamepad so it really should work with any program that uses keyboard input. Smile Just configure rpcs3 to use keyboard as normal and then map your gamepad keys to the same keyboard keys using the xpadder program.

Yes, but remapping from rpcs3 with xinput is not working. But yes, use xpadder or something for that OP.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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