01-07-2016, 04:18 PM
Shows a few intros on recent master build. Requires libSre LLE'd.
Defenders of Ardania [NPEB01052]
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01-07-2016, 04:18 PM
Shows a few intros on recent master build. Requires libSre LLE'd.
01-26-2017, 08:49 AM
(This post was last modified: 01-26-2017, 08:49 AM by BlackDaemon.)
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on autosaving screen, but you could reach menus and level selection, if press Resume.
Code: F {SPU[0x41] Thread (VisionCellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libadec.prx
02-22-2017, 01:33 PM
(This post was last modified: 02-22-2017, 01:33 PM by digitaldude.)
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64
freeze during intro.
06-23-2017, 06:46 PM
With LLVM the fps is sufficient for the game to be playable, it's a tower defense so doesnt need a lot.
Images
06-24-2017, 07:25 PM
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
06-27-2017, 10:52 AM
After playing the game more, one level doesn't load. It just freezes the game, so it's unfinishable. Move to ingame.
06-27-2017, 02:56 PM
Back to Ingame.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux |
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