12-20-2015, 04:18 PM
Game is builded similar to comix zone. This means it is another pretender to playable state.
OGL
ppu 2
spu jit
lle
spursiq
sar
jpg/png dec
fiber
sail
OGL
ppu 2
spu jit
lle
spursiq
sar
jpg/png dec
fiber
sail
Streets of Rage 2 [NPUB30444]
|
12-20-2015, 04:18 PM
Game is builded similar to comix zone. This means it is another pretender to playable state.
OGL ppu 2 spu jit lle spursiq sar jpg/png dec fiber sail
12-20-2015, 04:24 PM
12-20-2015, 04:36 PM
Sorry i meant sre not sar
Looks like ser and spursjq are enough to tick
02-21-2016, 12:39 PM
I reached 5th base and it looks like game is playable like rest of Sega Vintage Collection, saving does not work though.
07-28-2017, 08:05 PM
Game tested using rpcs3-v0.0.3-2017-07-27-7ac96f75_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load automatic and manual selection -> libvdec.sprx GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Runs perfectly at full speed for me. I couldn't detect any glitches, at least when playing on OpenGL. Saving and loading work. As with Altered Beast, I had to manually load libvdec.sprx, otherwise RPCS3 always failed with the following error at the initial "SEGA" logo screen: "F {PPU[0x1000013] Thread (HLE Video Decoder)} class std::runtime_error thrown: Unsupported time_base.num (1000/1, tpf=1) (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellVdec.cpp:332)". Again, as with Altered Beast, Vulkan flickers heavily, so OpenGL is the better choice. Playable ![]() |
« Next Oldest | Next Newest »
|