07-26-2017, 01:15 AM (This post was last modified: 07-26-2017, 01:17 AM by Aeternal600.)
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Like MarioSonic2987, I've tested the demo version of this game.
Vulkan and OpenGL gave me almost identical results. I got a fairly stable 30 fps in both cases, with Vulkan being a bit closer to that target overall. Environments look okay for the most part, however the character models are severely glitched (see screenshots #3-7). Also, for whatever reason, all the text boxes in the menus and ingame seem to show the names of the text files rather than the actual text (see screenshots #1 and #2).
Despite these bugs the demo can be played without any major issues. Due to the distracting character model glitches, I suggest promoting it to Ingame rather than Playable for now.