01-28-2017, 04:58 AM
Tested on recent master build v0.0.1-8-60bd2fb. Shows menus with broken graphics, and hangs on level loading due to shaders issue
LLE used
Code:
...
E {rsx::thread} RSX: Unknown/illegal instruction: 0x6a (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3f (forced unit 0)
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Unknown/illegal instruction: 0x78 (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x4f (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x72 (forced unit 0)
E {rsx::thread} RSX: Failed to compile shader: 0(104) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(104) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
(0) : error C2003: incompatible options for link
'
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx