This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gundam breaker 2 hangs up during the installation of files"invalid rsx" method"
#1
with latest rpcs3 version, i tired gundam breaker 2 which seems to boot up fine,then i have the window pop up where it says (in japanese) that its installing the files onto the hd.halfway through that procedure, i got this error on the log

F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

the emu doesn't crash nor shuts down..it just hangs uo with that window stuck at halfway the installation

i included the log.any help?

UPDATEConfusedetting the SPu to "precise", the game manage to boots past the installation thingy, it goes to the trademark screen ecc and then it goes to the screen where its saving the game for the first time ...and then the emu crashes, with this log error

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.


Attached Files
.rar   RPCS3.rar (Size: 159.54 KB / Downloads: 163)
Reply
#2
Code:
·E 0:00:00.777286 {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·! 0:00:00.777351 {rsx::thread} RSX: 3.3.0 - Build 20.19.15.4531
·! 0:00:00.777355 {rsx::thread} RSX: 3.30 - Build 20.19.15.4531
·! 0:00:00.777357 {rsx::thread} RSX: Intel

Intel graphics aren't supported because the drivers are... shit. Sorry but that's how it is.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#3
(03-08-2017, 01:28 PM)ssshadow Wrote:
Code:
·E 0:00:00.777286 {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·! 0:00:00.777351 {rsx::thread} RSX: 3.3.0 - Build 20.19.15.4531
·! 0:00:00.777355 {rsx::thread} RSX: 3.30 - Build 20.19.15.4531
·! 0:00:00.777357 {rsx::thread} RSX: Intel

Intel graphics aren't supported because the drivers are... shit. Sorry but that's how it is.

well yeah i guessed so because my gtx video card failed lately..despite this...jojo eyes of heaven runs fine,so i didn't know that some games were more interested in what video card i have
Reply
#4
Some games work on Intel, others not. It's hit and miss.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#5
ok gpu card updated with geforce gtx 970

the game now goes up to the main intro ,then i press X and the intro hangs\freezes with this error

E {PPU[0x100000a] Thread () [0x00a07c98]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/masterPS3/GP/effect/mse/gimmick/mse_gimmick0100.mse”) failed: not found
E {PPU[0x100000a] Thread () [0x00a07c98]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
U {PPU[0x1000000] Thread (main_thread) [0x00a091f8]} sceNp TODO: sceNpManagerGetChatRestrictionFlag
U {PPU[0x1000000] Thread (main_thread) [0x00a09a78]} cellSysutilAvc2 TODO: cellSysutilAvc2GetVoiceMuting


Attached Files
.rar   RPCS3.rar (Size: 1.11 MB / Downloads: 172)
Reply
#6
Delete the folder /dev_flash/ and reinstall firmware as explained in the quickstart guide: https://rpcs3.net/quickstart

Then deselect every single module and use auto.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)