11-01-2017, 09:45 AM
This game was tested with revision ae32410. While there aren't any issues with using the External Software Renderer, there are two errors that occur on OpenGL.
The first issue is with the display of the second developer's logo animation. There is nothing being displayed on OpenGL while on the External Software Renderer, the developer Whirlpool is shown. (Compare 0:11 to 0:15 on the first video and 0:08 to 0:13 on the second video listed below)
The second issue is with the opening video. On OpenGL, the display of the video is initially a black screen and the emulator is unresponsive (from 0:19 to 1:23 on the first video although the video shows the emulator rendering a single frame which is not visible to the user). Allowing the video to continue playing will allow the game to reach the title screen (video first appears visible after a certain amount of time). The following appear on the log when the video first appears visible:
There aren't any issues with the display of the video on the External Software Renderer with the exception of some random flash and centered vertical bar from 2:29 to 2:31 on the second video.
OpenGL: https://www.youtube.com/watch?v=Y3BM8oyyCCk
External Software Renderer: https://www.youtube.com/watch?v=5C2fNfb9aGs
The first issue is with the display of the second developer's logo animation. There is nothing being displayed on OpenGL while on the External Software Renderer, the developer Whirlpool is shown. (Compare 0:11 to 0:15 on the first video and 0:08 to 0:13 on the second video listed below)
The second issue is with the opening video. On OpenGL, the display of the video is initially a black screen and the emulator is unresponsive (from 0:19 to 1:23 on the first video although the video shows the emulator rendering a single frame which is not visible to the user). Allowing the video to continue playing will allow the game to reach the title screen (video first appears visible after a certain amount of time). The following appear on the log when the video first appears visible:
Code:
04:38:05 ERROR ge - GUI - Waiting too long on stall address 0x08E41D80, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, list=0x08E41D80, pc=0x08E41D80, stall=0x08E41D80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
04:38:05 ERROR ge - GUI - Waiting too long on stall address 0x08E41D80, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, list=0x08E41D80, pc=0x08E41D80, stall=0x08E41D80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
04:38:05 ERROR ge - GUI - Waiting too long on stall address 0x08E41D80, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, list=0x08E41D80, pc=0x08E41D80, stall=0x08E41D80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
04:38:05 ERROR ge - GUI - Waiting too long on stall address 0x08E41D80, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, list=0x08E41D80, pc=0x08E41D80, stall=0x08E41D80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
04:38:05 ERROR ge - GUI - Waiting too long on stall address 0x08E41D80, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, list=0x08E41D80, pc=0x08E41D80, stall=0x08E41D80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
04:38:05 ERROR ge - GUI - Aborting current list processing due to too many errors
OpenGL: https://www.youtube.com/watch?v=Y3BM8oyyCCk
External Software Renderer: https://www.youtube.com/watch?v=5C2fNfb9aGs