06-03-2011, 11:17 AM
In a GTA Games if enabled vertex cache crashes engine gameplay
Unfurtuneally no debug log gpu is very slow
Code:
Exception in thread "GUI" java.nio.BufferOverflowException
at java.nio.DirectIntBufferU.put(Unknown Source)
at java.nio.DirectIntBufferU.put(Unknown Source)
at jpcsp.util.Utilities.putBuffer(Utilities.java:391)
at jpcsp.graphics.VertexBuffer.load(VertexBuffer.java:256)
at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1751)
at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1136)
at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:800)
at jpcsp.graphics.VideoEngine.update(VideoEngine.java:504)
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1201)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Unfurtuneally no debug log gpu is very slow
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