Requires "-XX:MaxPermSize" VM argument, otherwise you get "java.lang.OutOfMemoryError: PermGen space".
r1891
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
r1891
Load with decrypted boot.bin
Code:
3580 [GUI] INFO emu - Jpcsp v0.6
3587 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10073
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = CARS
probably homebrew? false
3592 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3596 [GUI] INFO emu - Loading global compatibility settings
3596 [GUI] INFO ge - Only GE Graphics: false
3624 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3625 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3625 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3625 [GUI] INFO memory - Ignore invalid memory access: false
3627 [GUI] DEBUG emu - No patch file found for this game
3633 [GUI] DEBUG runtime - RuntimeContext.reset
3720 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3737 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3737 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B9AA30 - 08B9AA30
3765 [GUI] DEBUG memory - PH#1: loading program 08B9AA30 - 08B9CFD8 - 08C17930
3766 [GUI] DEBUG memory - PH alloc consumption 00413930 (mem 0007A958)
3766 [GUI] DEBUG memory - .bss: clearing section 08B9D000 - 08C17930 (len 0007A930)
3767 [GUI] DEBUG memory - .rel.text: relocating 112777 entries
3806 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3807 [GUI] DEBUG memory - .rel.lib.stub: relocating 87 entries
3807 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3807 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3807 [GUI] DEBUG memory - .rel.rodata: relocating 5383 entries
3811 [GUI] DEBUG memory - .rel.data: relocating 10322 entries
3817 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
3817 [GUI] DEBUG memory - .rel.cplinit: relocating 490 entries
3817 [GUI] DEBUG memory - .rel.linkonce.d: relocating 595 entries
3817 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
3818 [GUI] DEBUG memory - .rel.ctors: relocating 2 entries
3819 [GUI] INFO emu - Found ModuleInfo name:'Cars_PSP' version:0101 attr:00000000 gp:00000000
3819 [GUI] DEBUG memory - Reserving 0x413930 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3820 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x413930, addr=0x08804000: returns 0x08804000
3822 [GUI] INFO emu - Found 231 imports from 29 modules
3822 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08926EFC
3823 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0892725C
3823 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B4F7AC
3823 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3824 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3824 [GUI] INFO emu - 231 NIDS mapped
3826 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3990 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3991 [GUI] DEBUG runtime - Switching to Thread root
3991 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4019 [GUI] INFO ge - Using RenderingEngineLwjgl31
4019 [GUI] INFO ge - OpenGL version: 4.1.0
4019 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4020 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
4020 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4026 [GUI] INFO ge - Using VBO
4027 [GUI] DEBUG ge - bindBuffer 0, 1
4027 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
4028 [GUI] INFO ge - Using shaders with Skinning
4029 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4156 [GUI] DEBUG ge - useProgram 3
4156 [GUI] DEBUG ge - bindBuffer 1, 2
4157 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4162 [GUI] DEBUG ge - bindBuffer 0, 3
4162 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4176 [GUI] DEBUG ge - bindBuffer 0, 4
4176 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4184 [GUI] DEBUG ge - bindBuffer 0, 5
4184 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4184 [GUI] DEBUG ge - genTexture
4185 [GUI] DEBUG ge - bindTexture 1
4186 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4187 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4187 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4187 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4187 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4188 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4188 [GUI] DEBUG ge - useProgram 3
4188 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4189 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4189 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4189 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4189 [GUI] DEBUG ge - startDisplay
4190 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4190 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4190 [GUI] DEBUG ge - bindTexture 1
4190 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4191 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4192 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4192 [GUI] DEBUG ge - disableFlag GU_BLEND
4192 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4192 [GUI] DEBUG ge - disableFlag GU_FOG
4192 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4193 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4193 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4193 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4193 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4193 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4194 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4194 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4194 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4194 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4195 [GUI] DEBUG ge - setDepthMask disabled
4195 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4195 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4195 [GUI] DEBUG ge - setFrontFace clockwise
4196 [GUI] DEBUG ge - setBones count=0
4196 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4197 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4197 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4197 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4198 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4198 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4198 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4198 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4199 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4199 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4199 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4200 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4200 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4200 [GUI] DEBUG ge - disableClientState 0
4200 [GUI] DEBUG ge - enableVertexAttribArray 0
4201 [GUI] DEBUG ge - disableClientState 1
4201 [GUI] DEBUG ge - disableClientState 2
4201 [GUI] DEBUG ge - disableClientState 3
4201 [GUI] DEBUG ge - enableVertexAttribArray 4
4201 [GUI] DEBUG ge - bindBuffer 0, 5
4202 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4202 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4203 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4203 [GUI] DEBUG ge - bindBuffer 1, 2
4203 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4203 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4204 [GUI] DEBUG ge - setTextureFunc func=0
4204 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4204 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4204 [GUI] DEBUG ge - setFrontFace counter-clockwise
4205 [GUI] DEBUG ge - endDirectRendering
4205 [GUI] DEBUG ge - useProgram 0
4205 [GUI] DEBUG ge - endDisplay
4205 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4420 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4420 [GUI] DEBUG ge - useProgram 3
4421 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4421 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4421 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4421 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4421 [GUI] DEBUG ge - startDisplay
4422 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4422 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4422 [GUI] DEBUG ge - bindTexture 1
4422 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4422 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4423 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4423 [GUI] DEBUG ge - disableFlag GU_BLEND
4423 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4424 [GUI] DEBUG ge - disableFlag GU_FOG
4424 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4424 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4424 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4424 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4425 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4425 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4425 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4425 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4425 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4425 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4426 [GUI] DEBUG ge - setDepthMask disabled
4426 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4426 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4426 [GUI] DEBUG ge - setFrontFace clockwise
4426 [GUI] DEBUG ge - setBones count=0
4427 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4427 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4427 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4427 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4428 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4428 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4428 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4428 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4429 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4429 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4429 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4429 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4430 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4430 [GUI] DEBUG ge - disableClientState 0
4430 [GUI] DEBUG ge - disableClientState 1
4430 [GUI] DEBUG ge - disableClientState 2
4430 [GUI] DEBUG ge - disableClientState 3
4430 [GUI] DEBUG ge - bindBuffer 0, 5
4431 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4431 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4431 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4431 [GUI] DEBUG ge - bindBuffer 1, 2
4432 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4432 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4432 [GUI] DEBUG ge - setTextureFunc func=0
4432 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4432 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4432 [GUI] DEBUG ge - setFrontFace counter-clockwise
4433 [GUI] DEBUG ge - endDirectRendering
4433 [GUI] DEBUG ge - useProgram 0
4433 [GUI] DEBUG ge - endDisplay
4433 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders