(12-22-2011, 06:24 PM)Shina Wrote: So, figure out anything? I found a way around the save issue, but not the sound issue. Seems to only happen in Puyo games.
Ah yes. I've noticed that the save problem comes from the generated file itself. Unfortunately, the only way to test this further would be to get a real PSP SAVEDATA file for this game, which I haven't found anywhere.
As for the sound issue, it is indeed a bad synchronization problem. I'm currently looking into it, but it seems to be also related to the lack of a secondary buffer in our ATRAC3+ handling implementation.
This issue affects a couple of games, but it can only be solved properly with the full implementation of a custom ATRAC3+ decoder, which we're currently working on.
12-22-2011, 07:26 PM (This post was last modified: 12-22-2011, 07:28 PM by Hykem.)
(12-22-2011, 07:20 PM)Shina Wrote: So, a save with JCPSP won't work?
Not yet. Since this game is quite recent, there's a chance that it may be doing some extra checks upon the save file.
But only with a real PSP save file it will be possible to confirm this.
The application is first calling sceUtilitySavedataInitStart mode=AUTOLOAD with dataBufSize=0x00000004, which should return an error as the buffer is too short. This case should now be fixed in cb37686.