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Dissidia: Final Fantasy - ULUS10437
(05-31-2011, 08:27 AM)lasyn Wrote:
(05-30-2011, 04:13 AM)Kai3213 Wrote:
(05-30-2011, 03:45 AM)lasyn Wrote: Can I load JPCSP Dissidia savegame on Real PSP?

Nope, but you can load a savegame from a real psp on jpcsp using the handle savedata in cypto mode option in the configuration menu.

Thanks, I can Load savegame from gamespot.com Wink

...........Please reread what he ask. Please. I think you skip over some words.
One more time!
Reply
(05-31-2011, 04:24 PM)beanclr Wrote:
(05-31-2011, 08:27 AM)lasyn Wrote:
(05-30-2011, 04:13 AM)Kai3213 Wrote:
(05-30-2011, 03:45 AM)lasyn Wrote: Can I load JPCSP Dissidia savegame on Real PSP?

Nope, but you can load a savegame from a real psp on jpcsp using the handle savedata in cypto mode option in the configuration menu.

Thanks, I can Load savegame from gamespot.com Wink

...........Please reread what he ask. Please. I think you skip over some words.

I understood what he said, there's no way you can load a jpcsp savegame on a real psp.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
(05-31-2011, 07:31 PM)Kai3213 Wrote:
(05-31-2011, 04:24 PM)beanclr Wrote:
(05-31-2011, 08:27 AM)lasyn Wrote:
(05-30-2011, 04:13 AM)Kai3213 Wrote:
(05-30-2011, 03:45 AM)lasyn Wrote: Can I load JPCSP Dissidia savegame on Real PSP?

Nope, but you can load a savegame from a real psp on jpcsp using the handle savedata in cypto mode option in the configuration menu.

Thanks, I can Load savegame from gamespot.com Wink

...........Please reread what he ask. Please. I think you skip over some words.

I understood what he said, there's no way you can load a jpcsp savegame on a real psp.
lol. I didn't read who posted the question. ^_^ I thought it was two completely different people.
One more time!
Reply
Code:
Unimplemented Green color mask 0x7F
Any graphics improvements when using the new option "Enable Color Mask in shader" from r2167?
Reply
(06-08-2011, 08:58 PM)gid15 Wrote:
Code:
Unimplemented Green color mask 0x7F
Any graphics improvements when using the new option "Enable Color Mask in shader" from r2167?

No...instead I seem to be getting this large error message in the console
Code:
Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:431)
        at jpcsp.graphics.RE.REShader.initShader(REShader.java:160)
        at jpcsp.graphics.RE.REShader.<init>(REShader.java:96)
        at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:45)
        at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1129)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:431)
        at jpcsp.graphics.RE.REShader.initShader(REShader.java:160)
        at jpcsp.graphics.RE.REShader.<init>(REShader.java:96)
        at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:45)
        at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1129)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:431)
        at jpcsp.graphics.RE.REShader.initShader(REShader.java:160)
        at jpcsp.graphics.RE.REShader.<init>(REShader.java:96)
        at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:45)
        at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1129)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:431)
        at jpcsp.graphics.RE.REShader.initShader(REShader.java:160)
        at jpcsp.graphics.RE.REShader.<init>(REShader.java:96)
        at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:45)
        at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1129)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

And this error in the log
Code:
5388 [GUI] ERROR ge - Shader error log: 0(433) : error C7532: global function round requires "#version 130" or later
0(515) : error C7532: global function round requires "#version 130" or later
0(815) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)"

These errors show up when enabling shaders regardless of any added shader options chosen. Probably has something to do with my graphics card. Maybe it's time to upgrade to a computer that isn't constructed from wood.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
the new options work ok here with nvidia video card, the game sky looks more colorful on the intro so I guess the new options are working with nvidia video cards.


Attached Files Thumbnail(s)
   
Reply
Code:
5388 [GUI] ERROR ge - Shader error log: 0(433) : error C7532: global function round requires "#version 130" or later
0(515) : error C7532: global function round requires "#version 130" or later
0(815) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)"
Are these errors fixed in r2168?
The new options require shader v1.30 or later, so I'm not sure they are supported by your graphics card... Sad
Reply
yeah it works on AMD cards too, but the game gets so fucking slowwwwwwwwwwwwwwww that is unplayable but the graphics look perfect now
Reply
(06-08-2011, 10:23 PM)gid15 Wrote:
Code:
5388 [GUI] ERROR ge - Shader error log: 0(433) : error C7532: global function round requires "#version 130" or later
0(515) : error C7532: global function round requires "#version 130" or later
0(815) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)"
Are these errors fixed in r2168?
The new options require shader v1.30 or later, so I'm not sure they are supported by your graphics card... Sad

Yeah my card only supports shaders v1.20 ( my rotten luck ) Dodgy Btw, why is it that the shaders play such a giant role in the development of jpcsp? I mean the majority of the video options involve the use of shaders.


Attached Files
.html   log.html (Size: 63.36 KB / Downloads: 174)
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
Works for me with Nvidia 8800 GPU card Supported Opengl 3.3 12-15fps speed but slowdown sometimes to 8-10fps in the gameplay
[Image: 1388267.png]
Reply


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