01-02-2014, 02:59 AM
Just a little information from my test. I tried using r3345 and r3427 to run this game and below is the result and the video configuration that I've used.
r3345
Only GE Graphics, Use vertex cache, Use Shaders, Enable VAO, Enable saving GE screen, Enable decoding of indexed textures. Ignore invalid memory access.
The game is playable with the graphical bug as you've seen. It ran smoothly in a constant 29-31 FPS.
r3427
Only GE Graphics, Enable saving GE screen, Disable optimised VertexInfo. Ignore invalid memory access.
The game is playable only until the end of that cutscene. It ran smoothly with 29-31 FPS, but stopped working and paused in a white screen after the cutscene.
I've tried other video configurations but it all either made the thing worse or made it unplayable.
r3345
Only GE Graphics, Use vertex cache, Use Shaders, Enable VAO, Enable saving GE screen, Enable decoding of indexed textures. Ignore invalid memory access.
The game is playable with the graphical bug as you've seen. It ran smoothly in a constant 29-31 FPS.
r3427
Only GE Graphics, Enable saving GE screen, Disable optimised VertexInfo. Ignore invalid memory access.
The game is playable only until the end of that cutscene. It ran smoothly with 29-31 FPS, but stopped working and paused in a white screen after the cutscene.
I've tried other video configurations but it all either made the thing worse or made it unplayable.