This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Riff: Everyday Shooter [NPEA00063]
#1
The black screen with fps <1 was born and soon after was required resume flashing to continue with the application.

Note the log. http://pastebin.com/yzWqS7hr


Attached Files Thumbnail(s)
   
Reply
#2
After the "RSX Thread entry":

Code:
[! : RSXThread]: RSX thread entry
[W : PPU[1] Thread (CPUThread)[0x00448034]]: cellGcmSys warning: cellGcmSetDebugOutputLevel(level=2)
[E : PPU[1] Thread (CPUThread)[0x004480b8]]: TODO: cellGcmSetGraphicsHandler
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetTwoSideLightEn(0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)


Attached Files Thumbnail(s)
           
Reply
#3
Two white geometric figures appear in the game loading.

log updated.


Attached Files Thumbnail(s)
       
Reply
#4
rpcs3-ReleaseLLVM-aef5113d

openGL

PPU fast SPU fast

Goes ingame now, only displays text though but you can hear music(And the music is beautiful!) and you can play it blind.


Attached Files Thumbnail(s)
                   

.rar   RPCS3RIFF.rar (Size: 43.25 KB / Downloads: 141)
Reply
#5
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3Riff.rar (Size: 179.23 KB / Downloads: 158)
Reply
#6
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)