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Crisis Core: Final Fantasy VII - ULUS10336
#41
(05-07-2010, 10:20 AM)corvenik Wrote: for full screen disable viewport.
read.


I were testing with differents audio formats and it seems when the audio plays perfect (for example with u-law mono) then the movie is slow and viceversa. We have a sync problem here hehe
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#42
psp 
corvenik look at my screen shot its the same i uncheck "use viewport" is there another solution for this?
My PC Specs:
OS:Windows 7 Ultimate x64 bit
Motherboard:MSI-K9N6PGM2V2 AM2
GPU: HD Radeon 6570 DDR3 128bit
HDD:80GB
RAM:3GB DDR2 800Mhz Kingmax
Processor:AMD Athlon II X2 255 Dual-Core 3.1Ghz

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#43
Then,I dont know what can it be :S I put the same settings as you and i can fullscreen. I have 32bit version.

@hyakki: about the third part of the atrac filename, i were looking to the atraccodec.java class and this is what i found.

protected String generateID(int address, int length, int fileSize) {
int hashCode = Hash.getHashCodeFloatingMemory(0, address, length);

return String.format("Atrac-%08X-%08X", fileSize, hashCode);

So it seems that the third part is a hashcode, maybe gid15 knows more about this...
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#44
hmmmn... i think i need a video card to enable fullscreen... hehehehe because i dont have video card, only built in graphic card... hahahahahaha
My PC Specs:
OS:Windows 7 Ultimate x64 bit
Motherboard:MSI-K9N6PGM2V2 AM2
GPU: HD Radeon 6570 DDR3 128bit
HDD:80GB
RAM:3GB DDR2 800Mhz Kingmax
Processor:AMD Athlon II X2 255 Dual-Core 3.1Ghz

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#45
Hello, @Jin : Maybe you have a patch that overwrite your settings? if not i don t know sorry.
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#46
(05-08-2010, 02:48 PM)mica83210 Wrote: Hello, @Jin : Maybe you have a patch that overwrite your settings? if not i don t know sorry.

Hmmn... i dont have that patch but do you have patch settings please post it i want to try it.... ^_^
My PC Specs:
OS:Windows 7 Ultimate x64 bit
Motherboard:MSI-K9N6PGM2V2 AM2
GPU: HD Radeon 6570 DDR3 128bit
HDD:80GB
RAM:3GB DDR2 800Mhz Kingmax
Processor:AMD Athlon II X2 255 Dual-Core 3.1Ghz

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#47
(05-08-2010, 03:08 PM)jinkazama2k7 Wrote:
(05-08-2010, 02:48 PM)mica83210 Wrote: Hello, @Jin : Maybe you have a patch that overwrite your settings? if not i don t know sorry.

Hmmn... i dont have that patch but do you have patch settings please post it i want to try it.... ^_^

Honestly, its not a big deal. The screen is stretched and looks horrible. Taking off the GE graphics should enable full screen though.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#48
Guys can you help me please,since after i choose new game select the difficulty and press X the screen just remains black and doesnt move on after that Sad can someone help me please on what i should do
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#49
(05-08-2010, 06:45 PM)Aurangzeb56 Wrote: Guys can you help me please,since after i choose new game select the difficulty and press X the screen just remains black and doesnt move on after that Sad can someone help me please on what i should do

Do you have xuggler installed on your computer? If not then enable faked mpeg or whatever its called. Without xuggler, you cant play cutscenes without the emulator freezing up on you. If you want to play cutscenes, enable media engine in the compatibility tab .
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#50
@hyakki and corvenik:
(05-08-2010, 01:33 PM)corvenik Wrote: @hyakki: about the third part of the atrac filename, i were looking to the atraccodec.java class and this is what i found.

protected String generateID(int address, int length, int fileSize) {
int hashCode = Hash.getHashCodeFloatingMemory(0, address, length);

return String.format("Atrac-%08X-%08X", fileSize, hashCode);

So it seems that the third part is a hashcode, maybe gid15 knows more about this...

gid coded the hash generator, it's under jpcsp.util.Hash. The getHashCodeFloatingMemory does this:
Code:
public static int getHashCodeFloatingMemory(int hashCode, int addr, int lengthInBytes) {
                 IMemoryReader memoryReader = MemoryReader.getMemoryReader(addr, lengthInBytes, 4);
                 for (int i = 0; i < lengthInBytes; i += 4) {
                         int value = memoryReader.readNext();
                         hashCode ^= value + i;
                         hashCode += i;
                 }
  
                 return hashCode;
         }

You'll need to get the memory address and the lenght of the data used in sceAtracSetData and then apply that small algorithm.

Obviously, we can also allow an extra nomenclature to be also accepted aside from this one (e.g.: use the hash version for files to be decoded on a PSP and use another version for files manually decoded).
Just name the files as something like this, for example:
Atrac-[filesize]-[number].decat3
With "number" going from 0 up to the number of atrac files present in the game, just like a playlist. We'll then make JPCSP recognize these files and play them instead. Wink
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