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Growlanser IV: Over Reloaded - ULJM05896
#11
game dont't run on new wersion emuls ):
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My video channel emuls test.
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#12
ps2 
do not see me the dialogue in Japanese!
someone help me. T_T
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#13
using 2574, with :

- GE graphics, use vertex cache (those don't seem to change much one way or the other as far as I saw)
- ignore invalid memory access (same as above)

- use media engine, decode audio with sonicstage
- use compiler

Game works great, audio is fine all along, except during cinematics (there's a lack of synch between audio and video, a good 5sec late for the audio) and stuttering/slow downs during the game.
But otherwise, perfectly playable.
CPU : quadcore i7 2600K @ 3.70 GHz
RAM : 16g DDR3
OS : Win 7 x64
MB: GA-Z68X-UD3P
Gfx: Nvidia GeForse GTX 580 @ 1536 MB
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#14
(08-03-2012, 05:15 PM)elrad135 Wrote: using 2574, with :

- GE graphics, use vertex cache (those don't seem to change much one way or the other as far as I saw)
- ignore invalid memory access (same as above)

- use media engine, decode audio with sonicstage
- use compiler

Game works great, audio is fine all along, except during cinematics (there's a lack of synch between audio and video, a good 5sec late for the audio) and stuttering/slow downs during the game.
But otherwise, perfectly playable.

This game is very delicate with video option combination.

Use :
-Ge
-Vertex
-Shader
-Disable UBO
-Enable VAO
-Enable Dynamic shader generation

And it's constant 60FPS in-game, strangely FMV play at 55FPS regardless of setting, which contribute to the audio-video sync break.
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#15
I do have constant 60 with the settings I use, but still that stuttering/out of synch, will try your method though, I'd really love to not hear casual conversation during a big ass explosion :p

edit : just tried, I lost 10fps with your settings, and I still have the same issues Wink
CPU : quadcore i7 2600K @ 3.70 GHz
RAM : 16g DDR3
OS : Win 7 x64
MB: GA-Z68X-UD3P
Gfx: Nvidia GeForse GTX 580 @ 1536 MB
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#16
Ah yes, probably got to do with how you have nvidia and I have ati card. I have no stuttering whatsoever, it's all smooth except during FMV.

The FMV issue seems to be a bug, you should post a log about it (I'm not too bothered with it Tongue).
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#17
not bothered by it either, point of my post was to say it was playable in a recent version actually :p
it's fun too at times, as that moment when I said, when you hear casual conversation, with some kind of atomic explosion in video. (and it's not really a spoiler, it's barely 30mins in that game :p )
CPU : quadcore i7 2600K @ 3.70 GHz
RAM : 16g DDR3
OS : Win 7 x64
MB: GA-Z68X-UD3P
Gfx: Nvidia GeForse GTX 580 @ 1536 MB
Reply
#18
Tried enabling only GE graphic and I see it use much more CPU than my setting, if you have powerful CPU like 2600K no wonder it's fine.
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#19
yeah, but didn't your settings include the ge graphic ? or did I misunderstand that ?
CPU : quadcore i7 2600K @ 3.70 GHz
RAM : 16g DDR3
OS : Win 7 x64
MB: GA-Z68X-UD3P
Gfx: Nvidia GeForse GTX 580 @ 1536 MB
Reply
#20
I mean tried only enabling "only ge graphic".
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