11-21-2011, 10:15 PM
somebody can give me the save game 100% or something like this for jpcsp&
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Hatsune Miku Project Diva 2nd [ULJM05681]
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11-21-2011, 10:15 PM
somebody can give me the save game 100% or something like this for jpcsp&
11-22-2011, 04:03 AM
(11-21-2011, 10:15 PM)valeric92 Wrote: somebody can give me the save game 100% or something like this for jpcsp& Just get one from here: http://www.gamefaqs.com/psp/991048-hatsu...-2nd/saves Don't forget to enable handle SAVEDATA in crypto mode.
06-08-2012, 08:40 AM
Hatsune Miku: Project Diva 2nd JPCSP Full Speed on AMD/ATI card
960x544 resolution You have to force v-sync to off in Catalyst Control Panel to get rid of the SUDDEN FPS DROP problem *Stuttering and lag caused by Fraps* Compatible settings: Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation Memory - Ignore invalid memory access,Ignore unmapped imports Media - Use Media Engine, Decode audio files with SonicStage Compiler - Use Compiler(dynarec), Maximum method size = 3000 Crypto - Handle SAVEDATA in crypto mode (for loading certain save files)
08-18-2012, 04:30 AM
This game works amazing in the most recent jpcsp (build 2574 I believe) and I'm just posting to share my config, since none of the other ones I've seen posted around gave me the best performance (most still caused me to have jittering and laggyness in game), but the following config has it running as smooth as can be at 30FPS.
Video: Use vertex cache, use shaders, Use a Geometry Shader for 2D rendering, Enable saving GE screen to Textures instead of Memory. Memory: Ignore invalid memory access, ignore unmapped imports. Media: NONE Compiler: Use compiler, 50 Max method size Display: I have 8x Anti-aliasing on, this is more of a preference/how much your GPU can handle option. Also, as mentioned in the post above, you need to force Vsync to be off in your respecting graphics control panel. If anyone is curious, I'm running it on a: Windows 7 Laptop Intel i5 processor at 2.3Ghz Geforce 550M 6 Gigs of RAM
08-18-2012, 04:37 PM
using geometry shader on ATi card will introduce input lag in my case.
08-25-2012, 06:22 PM
HELP! anyone.
i have problems using JPCSP. not the game. everytime i run a game, even the cube.iso, nothing happens. the logs have yellow-colored text that i believe is an error. please help. this logs are from project diva. 157 [GUI] INFO emu - Java version: 1.7.0_06 (1.7.0_06-b24) 158 [GUI] INFO emu - Jpcsp v0.6 162 [GUI] INFO emu - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULJM05681 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 HRKGMP_VER = 19 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = 初音ミク -Project DIVA- 2nd USE_USB = 0 probably homebrew? false 193 [GUI] INFO emu - Loading global compatibility settings: 193 [GUI] INFO emu - Configuration / Region 200 [GUI] INFO emu - Language [English] 201 [GUI] INFO emu - Button preference: ["O" for "Enter"] 202 [GUI] INFO emu - Daylight savings: [Off] 203 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0] 203 [GUI] INFO emu - Time format: [24H] 204 [GUI] INFO emu - Date format: [YYYY-MM-DD] 205 [GUI] INFO emu - WLAN power saving mode: [Off] 206 [GUI] INFO emu - Ad hoc channel: [Auto] 206 [GUI] INFO emu - Nickname: [] 207 [GUI] INFO emu - Configuration / Video 207 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported) 208 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew) 209 [GUI] INFO emu - [X] Use vertex cache 209 [GUI] INFO emu - [X] Use shaders (experimental) 214 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 216 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 217 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache) 217 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory 218 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 218 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 219 [GUI] INFO emu - Configuration / Audio 219 [GUI] INFO emu - [ ] Disable audio threads 220 [GUI] INFO emu - [ ] Disable audio channels (not recommended) 220 [GUI] INFO emu - [ ] Disable audio blocking 221 [GUI] INFO emu - Configuration / Memory 221 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance) 222 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended) 222 [GUI] INFO emu - Configuration / Media 223 [GUI] INFO emu - [X] Use Media Engine 223 [GUI] INFO emu - [ ] Extract media files to tmp folder 223 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 224 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder 224 [GUI] INFO emu - Configuration / Compiler 224 [GUI] INFO emu - [X] Use compiler (dynarec) 225 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler) 225 [GUI] INFO emu - [100] Maximum method size 225 [GUI] INFO emu - Configuration / Crypto 226 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder 226 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode 227 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder 238 [GUI] INFO ge - Only GE Graphics: false 238 [GUI] INFO hle.sceMpeg - Media Engine enabled 333 [GUI] INFO ge - Using Async Vertex Cache 334 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false 335 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false 335 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false 336 [GUI] INFO memory - Ignore invalid memory access: true 338 [GUI] INFO hle - Ignore Unmapped Imports enabled 602 [GUI] INFO emu - Unrecognized file format 603 [GUI] INFO emu - File magic 00 00 00 00 790 [GUI] INFO emu - Found ModuleInfo name:'PdvApp' version:0101 attr:00000000 gp:08c5bfd0 794 [GUI] INFO emu - Found 245 unresolved imports ****************************************************** 795 [GUI] WARN emu - Failed to map import at 0x08BAE188 [0x7D1FBED3] Module 'sceRtc'(attempt 1) 796 [GUI] WARN emu - Failed to map import at 0x08BAE208 [0xAE6D2027] Module 'sceMp3'(attempt 1) ****************************************************** 796 [GUI] INFO emu - 243 NIDS mapped 796 [GUI] INFO emu - 2 remaining unmapped NIDS 809 [GUI] INFO hle.sceDisplay - Saving GE to Textures 863 [GUI] INFO hle - Using the external audio decoder (SonicStage) 1349 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 1358 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 1367 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 1373 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 1380 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 1386 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 1393 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 1400 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 1406 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 1412 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 1418 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 1424 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 1430 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 1437 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 1444 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 1450 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 1452 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/ ****************************************************** 1564 [root] WARN hle - Unsupported syscall 2083 SysMemUserForUser_35669D4C 05000010 09FFFE00 00000000 ****************************************************** 1637 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e 1640 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1 SceUID=f 3076 [igPSPPowerManager] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=14 3077 [igPSPPowerManager] INFO hle.scePower - scePowerRegisterCallback slot=15 SceUID=15 ****************************************************** 8323 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output) ****************************************************** 13361 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok 15994 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM ****************************************************** 16001 [user_main] WARN hle.scePspNpDrm_user - PARTIAL: sceNpDrmSetLicenseeKey (npDrmKeyAddr=0x8bbc70c) ****************************************************** 16007 [user_main] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xc381c4ce92af7479e825d1514fde49d 16530 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1 SceUID=6e 16608 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Script.cpk flags = 4001 permissions = 020644 16720 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Script.cpk flags = 4001 permissions = 020644 16751 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Script.cpk flags = 4001 permissions = 020644 16818 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Sound.cpk flags = 4001 permissions = 020644 16848 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Sound.cpk flags = 4001 permissions = 020644 16877 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Sound.cpk flags = 4001 permissions = 020644 16961 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Data.cpk flags = 4001 permissions = 020644 16989 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Data.cpk flags = 4001 permissions = 020644 17024 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/media/afs/Diva2Data.cpk flags = 4001 permissions = 020644 thats all the logs. sorry for the long comment. enclosed in ******************* are the yellow text ones.
09-02-2012, 02:25 AM
I can't seem to get this game to be stable. I have my NVIDIA v-sync turned off, the settings all in order, and whenever I activate vertex cache, the game refuses to boot. I made a thread here http://www.emunewz.net/forum/showthread.php?tid=80031 which ultimately directed me to this thread. I'll post my log but I can't find out why this isn't working. I know I meet the specs.
09-02-2012, 06:16 AM
(This post was last modified: 09-02-2012, 06:23 AM by icecoffemix.)
Try this setting :
[ ] Disable VBO (automatically disabled if not supported) [ ] Only GE graphics (not recommended for homebrew) [X] Use vertex cache [X] Use shaders (experimental) [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders) [ ] Enable VAO (only relevant when using shaders and vertex cache) [X] Enable saving GE screen to Textures instead of Memory [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) [ ] Disable optimized VertexInfo reading (may improve compatibility) [ ] Use Software Rendering (very experimental, not yet complete, slow) [X ] Ignore invalid memory access (not recommended for test reports, but improves performance) [X] Ignore unmapped imports (not recommended) [X] Use Media Engine [ ] Extract media files to tmp folder [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) [ ] Use debug font (disable flash0 fonts) [X] Extract decrypted EBOOT.BIN files to the TMP folder [ ] Handle SAVEDATA in crypto mode [ ] Extract original PGD files to the TMP folder Don't forget to install sonicstage. Also, I just tested the game on latest JPCSP. Works fine even if I enable vertex cache.
09-02-2012, 07:52 AM
I tried all of that with no luck. Same problem.
Testing with the emulator:
For play this game smoothly you HAVE TO FORCE OFF the Vsync to off on your VGA's control panel (Only ATI and Nvidia). JPCSP config: 1- Video: Check: Vertex Cache, Shaders, Disable UBO and VAO and enable dinamic Shader. *Note: Don't check "use geometry shader for 2D rendering", because this setting will low some FPS, and you'll have some imput problems with it. 2- Memory: Check all options. 3- Media: Check Use Media Engine. *Optional, check use SonicStage, if it is installed. 4- Compiler: Check use compiler. Set the max method size to 50. *Note: Thanks to loveassassins for this, but recommend use my setting, because i can't play with his setting xD Video: *Note: This video was recorded weeks ago, the only change is the Max size Method, on default here. *Note 2: The settings for Project DIVA 2nd can be used for Project DIVA Extend. *Note 3: I tested all this for myself. AMD Phenom II X4 @ 3.0GHz, 3GB RAM, ATI HD4670 and Windows 8 Enterprise. |
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