I first made this post in here, but it seemed nobody was looking into that area of the board, so I deleted my post there (because cross-posting is for annoying noobs) and decided to make this thread. (what an attention whore I am !)
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I can't get this game to run properly. I've tried the r1772 and recent r1994 releases.
I have the same image as OP, ULUS-10094.
My System:
Win 7 Ultimate x64
C2D E6600
Radeon HD 2600
2GB DDR2 Ram
This is not my main PC (quadcore and GTX 460) and I can't access that one until Monday to try this out there. I guess my 2600 is too old, though it supports Shader 4 (which is the requirement for JPCSP, or am I wrong ?) and OpenGL 3.3.
[UPDATE: I've tried it on my Dad's PC, better rig overall and it hangs up at the same point
The game runs good for about 4 secs and the "namco" logo shows up:
... but after that it crashes.
Here's the text that comes up in the command window:
(The "Logger" window doesn't record anything, if that's any help)
When I chose "use media engine" as suggested in the OP, then the game doesn't even start.
EDIT:
btw, I can run the spinning cube demo just fine.
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I can't get this game to run properly. I've tried the r1772 and recent r1994 releases.
I have the same image as OP, ULUS-10094.
My System:
Win 7 Ultimate x64
C2D E6600
Radeon HD 2600
2GB DDR2 Ram
This is not my main PC (quadcore and GTX 460) and I can't access that one until Monday to try this out there. I guess my 2600 is too old, though it supports Shader 4 (which is the requirement for JPCSP, or am I wrong ?) and OpenGL 3.3.
[UPDATE: I've tried it on my Dad's PC, better rig overall and it hangs up at the same point
The game runs good for about 4 secs and the "namco" logo shows up:
... but after that it crashes.
Here's the text that comes up in the command window:
(The "Logger" window doesn't record anything, if that's any help)
Quote:Running Jpcsp 64bit...
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 72499522
at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReade
r.java:259)
at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:751)
at jpcsp.graphics.VideoEngine.update(VideoEngine.java:468)
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1207)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
When I chose "use media engine" as suggested in the OP, then the game doesn't even start.
EDIT:
btw, I can run the spinning cube demo just fine.