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Nendroid Generation [ULJS00441]
#11
@everyone: For this game exist a thread that show the game like full playable. For the autor of that thread seems game is not working either:
http://www.emunewz.net/forum/showthread.php?tid=29573
[Image: montcer.png]
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#12
(08-17-2012, 01:16 PM)Hreroth Wrote: Game Code: ULJS00441
Game Name: Nendoroid Generation
JPCSP Ver: v0.6 2667
Setting:
Video
X - Use a geometry
X - Enable VAO (only relevant when using shaders and vertex cache)
X - Enable saving GE screen to Textures instead of Memory
X - Use Software Rendering (very experimental, not yet complete, slow)

Problem:
1st .The game is work if i disable the audio to allow the menu screen to run properly, then enable after the menu screen.

2nd. The game is running properly, but later it stuck in the 1st battle loading screen & as i know the logger didn't show any error.

Even i use the Latest version of JPCSP the same problem occurred
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#13
(08-18-2012, 02:21 PM)Hreroth Wrote:
(08-17-2012, 01:16 PM)Hreroth Wrote: Game Code: ULJS00441
Game Name: Nendoroid Generation
JPCSP Ver: v0.6 2667
Setting:
Video
X - Use a geometry
X - Enable VAO (only relevant when using shaders and vertex cache)
X - Enable saving GE screen to Textures instead of Memory
X - Use Software Rendering (very experimental, not yet complete, slow)

Problem:
1st .The game is work if i disable the audio to allow the menu screen to run properly, then enable after the menu screen.

2nd. The game is running properly, but later it stuck in the 1st battle loading screen & as i know the logger didn't show any error.

Even i use the Latest version of JPCSP the same problem occurred

Work with JPCSP r2718 but it will stop after the low memory error, may i know what is best memory setting?
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#14
can a mod please move this to playable
thanks
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#15
(09-02-2012, 06:19 AM)nash67 Wrote: can a mod please move this to playable
thanks
Thread merged into original "Nendoroid Generation - ULJS00441" thread
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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