This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lumines Puzzle Fusion (PAL) - ULES00043
#1
Status: Playable!

Everything works pretty much smoothly and is playable. No glitches encountered.
The game sometimes does slow down when a skin has quite a lot of graphics going on. Worst case is the first map "Shinin'" where it drops down to 10fps at the quiet part of the song.

Screens:
[Image: tmb_aap299blqcn.ULES00043-Shot-2.png][Image: tmb_aap300rpzjm.ULES00043-Shot-3.png][Image: tmb_aap301dzhvk.ULES00043-Shot-4.png]

Tested on r2911 using following video settings for highest fps:
  • Only GE Graphics
  • Use vertex cache
  • Use shaders
  • Use a Geometry Shader
  • Disable UBO
  • Enable saving GE screen to Textures instead of Memory
  • Enable decoding of indexed textures in shader
  • Enable dynamic shader generation

Computer stats:
ATI Radeon 4850 - 512MB
Intel i7 860 @ 2.80GHZ
4GB RAM

Here is the profiler log from booting up to the slow down on Shinin'. It's too big as an attachement: Click me!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)