12-17-2012, 07:53 PM
(i'm new in this forum)
where's the link? x_x
where's the link? x_x
Dissidia 012: Duodecim Final Fantasy - ULUS10566
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12-17-2012, 07:53 PM
(i'm new in this forum)
where's the link? x_x
12-17-2012, 08:41 PM
(This post was last modified: 12-17-2012, 08:46 PM by digiadventures.)
(12-17-2012, 07:53 PM)yolyi08 Wrote: (i'm new in this forum) You mean you want to download the game ? You can do that here Your welcome
12-21-2012, 12:37 PM
Love FINAL FANTASY ^_^
12-23-2012, 05:07 PM
I am having a problem with the PP catalog; whenever i try buying a new character, the game stops. it doesn't freeze as the music still run and a small new icon hovers in the background but nothing I press is responding. i tried and tweaked a little within the launcher but with no luck can someone plz help me with the config i should chose>
r2946
had some free time decided to do a full frame capture in hopes of solving the missing texture issue framecapture = bmp files Log_r2946(64bit)_INFO.zip (Size: 207.72 KB / Downloads: 159) http://www.mediafire.com/?xet9iweqvwm7zpd I used basic options shaders + save ge to textures.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
12-27-2012, 10:23 AM
(12-26-2012, 10:27 AM)hyakki Wrote: r2946From the capture file, it seems that the issue is related to back-face culling. I've tried to test all combinations of flags related to this function in 3DStudio... and couldn't find any issue in the Jpcsp implementation . The behavior is always matching the PSP. To confirm that this issue is related to back-face culling, could you disable it completely by commenting out the line 3197 in VideoEngine: Code: private void executeCommandBCE() {
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
commenting that line out helped somewhat a few more textures showed up with the hair
before / after (shaders on) (you can see some more armor, more hair show up, maybe a few extra textures too) before / after (shaders off) (you can see some more hair on yuna and tifa, and A few other places during the cutscene ) btw I also did a frame capture with shaders off (with stock jpcsp) http://www.mediafire.com/?1c945dfb59zuzuv
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
01-15-2013, 11:36 PM
With my setup (W7 64-bit, i5 2.4GHz, 6 GB RAM, AMD Mobility Radeon 4500) I could reliably get 20 FPS with acceptable graphics playing Duodecim until I updated Java to 7u11 x64. Now I'm getting 15-18 FPS without changing my setup. What changed?
01-17-2013, 11:50 PM
(This post was last modified: 01-17-2013, 11:51 PM by fabrizioo2007.)
(11-24-2012, 08:58 AM)Taroyoma Wrote: I got a Big Speed Boost by Enabling some Shader Stuff (see in attachment) after trying some stuff i posted above somewhere i tested the new Beta Catalyst 12.11 with my normal settings, but it was strangely Slower than before.ok I follow your setting this afternoon and I've got a big speed boost...I could play in fullscreen (normaly is slower then playing in window mode) at 20-22 fps without any problems...now, with the same setting, 10-12 fps in fullscreen (exactly like before your setting) !!! How this can be possible!!!????
Ok, so when I try to run this game, it never works. I attached my log at the bottom and included a screen shot of what usually happens
Here are my specs: Processor 2.9 GHz Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel HD Graphics 4000 512 MB Software Mac OS X Lion 10.7.5 (11G63b) Also, I installed Java 7 |
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