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A connection error has occured
#1
psp 
Hello, sorry for my bad english

I play Yu-Gi-Oh Tag Force, and I want to make multiplayer combat
Parts are identified by a two computers. But when I validate the duel, the connection stop and write "A connection error has occurred"

How to solve the problems?

Thanks Blush

edit : add screen for help and add "Info"

894636 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e
896661 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e
898662 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e
900669 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e
902671 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e
904690 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e
905471 [SceNetAdhocMatchingEvent] INFO stdout - REQUEST from 10:cc:eb:74:09:ee
905525 [SceNetAdhocMatchingEvent] INFO stdout - ESTABLISHED from 10:cc:eb:74:09:ee
919493 [user_main] INFO hle.sceUtility - sceUtilityNetconfInitStart 0x08E27298-0x08E272D8: SceUtilityNetconf[address=0x08E27298, netAction=4, groupName=NYBRROS, timeout=20]
920024 [user_main] WARN hle.ThreadManForUser - hleKernelReceiveMbx unknown uid=0xffffffff
920025 [user_main] INFO hle.sceUtility - sceUtilityMsgDialogInitStart 0x08E27048-0x08E2728C: result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Erreur de connexion.'
options 0x00000000
buttonPressed 0x00000000
929987 [snd_thread_main] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=1, loopStart=37797, loopEnd=2860200


Attached Files Thumbnail(s)
   
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#2
Adhoc support is still limited and doesn't work in all games.
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#3
No solution then? ... Cheat Sad
Hyakki, Is it possible to help the developers to fix it?
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#4
You can try to post a log for both the client and server, it might help the devs figure out the problem, though its no guarantee.
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#5
Add the following lines into the file LogSettings.xml on both computers
Code:
<logger name='hle.sceNetAdhoc'> <level value='trace' /> </logger>
<logger name='hle.sceNetAdhocctl'> <level value='trace' /> </logger>
<logger name='hle.sceNetAdhocMatching'> <level value='trace' /> </logger>
<logger name='hle.sceNet'> <level value='debug' /> </logger>
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>
and post a log file at INFO level from both computers.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#6
I had little problems to capture logs but I'm finally!.
Thank you for your help!
Here is the log of both computers


.zip   LogConnxeion error.zip (Size: 541.15 KB / Downloads: 167)
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#7
Code:
16:57:44 DEBUG hle.sceNetAdhocctl - user_main - sceNetAdhocctlGetPeerInfo macAddress=0x08E26FF8(f0:78:86:8b:e4:39), size=0x98, peerInfoAddr=0x09FFF5E8
I've improved this function in r2962. It is called just before displaying the error message. Could you retest and update the log files?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
2963 version has been posted. I test with this version? If not, where is the version R2962?
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#9
you can test with r2963
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#10
I'm back after testing.
In this test, there is no blockage after pressing the button. But in choosing the deck, we have the same error message. Here are the logs INFO. Wants you to others as a test?


.txt   log64bitsR2963.txt (Size: 31.44 KB / Downloads: 130)
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