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Dissidia 012: Duodecim Final Fantasy - ULUS10566
Mac support has probably been the least tested, though according to the log you are running out of java memory, this can usually be solved by running the 64-bit java (if available on mac), also according to the log you are still running java 6.

do you have a windows pc to test on (or have bootcamp installed)?
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I don't have bootcamp, but i can run windows 7 on virtualbox. and how do i run java 7? i've installed it like 3 times
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I don't think virtualbox would work since it has limited opengl support, as for java 7 in mac I would assume its similar to Linux extract it to a folder then set the java home path in a terminal session (this is just a guess)
export JAVA_HOME=/home/user/jre1.7.0_11/
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i actually have no idea how to extract java. i can't even find it. sorry, but how do i do that?
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it is such a shame that the cutscenes and battle characters have missing textures,
i'd love to replay it on the pc, the psp screen looks so small now that i am used to some games on the psp emu xD

props to getting this far tho, hope to see it fixed soon (somewhere this year? ;D)
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The speed is back up to where it was (~20 FPS) with periodic speedups on small stages using the G1GC garbage collector and Java 7u13.

Is there any way to convert a replay to AVI using JPCSP? I have some saved replays I'd like to convert. When I try, it loads the first frame and throws the error "Save failed". I'm running JPCSP r2957 with Java 7u13 x64.

I checked a basic log and didn't see any relevant-looking warnings, and I tried with both encrypted and unencrypted save data.

Edit: Adding a log; I still don't see anything relevant but there might be something someone else would find useful in here. The problem persists in r3100.


Attached Files
.zip   Log_r3100(64bit)_INFO -movie save failure.zip (Size: 199.78 KB / Downloads: 164)
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this game runs in fullspeed when the shader is on but some textures/object is missing, I hope someday this will be fixed Big Grin
My PC Specs:
OS:Windows 7 Ultimate x64 bit
Motherboard:MSI-K9N6PGM2V2 AM2
GPU: HD Radeon 6570 DDR3 128bit
HDD:80GB
RAM:3GB DDR2 800Mhz Kingmax
Processor:AMD Athlon II X2 255 Dual-Core 3.1Ghz

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With the latest svns the game is stuck with a white screen after the saving screen. Tested with jpcsp 2893 it's all good. Tested with jpcsp 2998 or 3006 it freezes with the white screen.
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I'm not too sure about this, but I think any revision over 2989 (with the implementation of sceUtilitySavedata in 2990) broke the game. When I try to initiate a Quick Battle, it shows a white screen after confirming the battle settings.
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here the game wont work in any new versions, i am using the 2956 version, the others always have the White screen problem.

(sorry for the bad english, is not my native language)
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