This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Naruto Shippuden: Ultimate Ninja Impact Demo - EUR - ULED01539
#1
r2211
Code:
2554 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
2555 [GUI] INFO  emu - Jpcsp v0.6
2557 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULED01539
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
GAMEDATA_ID = ULED01539
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.37
REGION = 32768
TITLE = NARUTO SHIPPUDEN: Ultimate Ninja Impact DEMO
USE_USB = 0
probably homebrew? false
2561 [GUI] DEBUG hle - Loading HLE firmware up to version 637
2567 [GUI] INFO  emu - Loading global compatibility settings:
2567 [GUI] INFO  emu - Configuration / Region
2570 [GUI] INFO  emu -     Language                                 [English]
2570 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2570 [GUI] INFO  emu -     Daylight savings:                        [Off]
2571 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2571 [GUI] INFO  emu -     Time format:                             [24H]
2571 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2572 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2572 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2572 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2573 [GUI] INFO  emu - Configuration / Video
2573 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2573 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2574 [GUI] INFO  emu -     [X] Use vertex cache
2574 [GUI] INFO  emu -     [X] Use shaders (experimental)
2574 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2574 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2575 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2575 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2576 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2576 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2576 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2576 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2577 [GUI] INFO  emu - Configuration / Audio
2577 [GUI] INFO  emu -     [ ] Disable audio threads
2577 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2578 [GUI] INFO  emu -     [ ] Disable audio blocking
2578 [GUI] INFO  emu - Configuration / Memory
2578 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2579 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2579 [GUI] INFO  emu - Configuration / Media
2579 [GUI] INFO  emu -     [X] Use Media Engine
2579 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2580 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2580 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2580 [GUI] INFO  emu - Configuration / Compiler
2580 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2581 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2581 [GUI] INFO  emu -     [3000] Maximum method size
2581 [GUI] INFO  emu - Configuration / Crypto
2582 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2582 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2582 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2582 [GUI] INFO  emu - Configuration / Display
2583 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2583 [GUI] INFO  emu -     Resolution:                              [Native]
2583 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2583 [GUI] INFO  ge - Only GE Graphics: false
2584 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2607 [GUI] INFO  ge - Using Async Vertex Cache
2607 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2608 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2608 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2608 [GUI] INFO  memory - Ignore invalid memory access: false
2612 [GUI] DEBUG emu - No patch file found for this game
2790 [GUI] DEBUG hle - Loading HLE firmware up to version 637
2845 [GUI] DEBUG hle - Loading HLE firmware up to version 637
7645 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x300000, addr=0x08804000: returns 0x08804000
7698 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
7699 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
7700 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
7700 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
7700 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
7795 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
7814 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
7814 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
7814 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
7815 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
7816 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
7877 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
8115 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
8121 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
8126 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
8130 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
8135 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
8138 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
8142 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
8147 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
8150 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
8154 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
8158 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
8162 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
8166 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
8169 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
8173 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
8177 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
8178 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
8179 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8228 [GUI] INFO  ge - Using RenderingEngineLwjgl31
8228 [GUI] INFO  ge - OpenGL version: 4.1.0
8229 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
8229 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
8229 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
8235 [GUI] INFO  ge - Using VBO
8237 [GUI] INFO  ge - Using VAO (Vertex Array Object)
8237 [GUI] INFO  ge - Using shaders with Skinning
8238 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
8450 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
8453 [GUI] DEBUG ge - UBO Structure size: 868 (including endOfUBO)
8480 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8481 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8481 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
8482 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
8792 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8793 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
8793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
210841 [root] WARN  hle - Unsupported syscall 2080 SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
210885 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
210886 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
210911 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
210912 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
210912 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
210912 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
210913 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
210913 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
210913 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
210923 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0xE240_size0x5100') HLE module loaded
210926 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
211058 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
211059 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
211060 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x1000, threadPri=0x30, adhocIDAddr=0x9fff660)
211060 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULES01306
211061 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8811098, adhocctlHandlerArg=0x0)
211112 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211121 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211128 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211202 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211312 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08B031C0, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
227472 [AtracPlay] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08D1EE90, bufferSize=0x43380, fileSize=0x43380
227474 [AtracPlay] INFO  hle - AT3+ data decoded by the external decoder.
230226 [Atrac3StreamPlayThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
230260 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0x6730
230838 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
230838 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
247865 [AtracPlay] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0961D590, bufferSize=0xA733C, fileSize=0xA733C
247867 [AtracPlay] INFO  hle - AT3+ data decoded by the external decoder.
248998 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0xD6D0
249220 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
249220 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
256486 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0x1F38
256731 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
256731 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
274069 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0x7A48
274292 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
274292 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
Code:
Exception in thread "GUI" java.util.ConcurrentModificationException
    at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
    at java.util.LinkedList$ListItr.next(Unknown Source)
    at jpcsp.graphics.VideoEngine.isVideoTexture(VideoEngine.java:4211)
    at jpcsp.graphics.VideoEngine.canCacheTexture(VideoEngine.java:4240)
    at jpcsp.graphics.VideoEngine.loadTexture(VideoEngine.java:4373)
    at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1547)
    at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1078)
    at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:818)
    at jpcsp.graphics.VideoEngine.update(VideoEngine.java:523)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1356)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08AD4480 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnThread' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08815E0C Stack: 0x09F79C00 - 0x09F7AC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0032) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnDecordThread' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x08815CD0 Stack: 0x09F78C00 - 0x09F79C00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0035) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'muscbThread' ID: 0x0042 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881FCE8 Stack: 0x09F76C00 - 0x09F78C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1019 us, rest 240 us) Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'dispThread' ID: 0x0024 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08809050 Stack: 0x09F7DC00 - 0x09F7EC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0026) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sched' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x08806FD0 Stack: 0x09F7EC00 - 0x09F7FC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x20
Thread Entry: 0x08804440 Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'drawThread' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08809154 Stack: 0x09F7CC00 - 0x09F7DC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0021) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AtracPlay' ID: 0x0049 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08838058 Stack: 0x09F6EC00 - 0x09F76C00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 2300 us, rest 1479 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fioThread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08814A74 Stack: 0x09F7AC00 - 0x09F7CC00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016C0000 23855104 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   XX]
Fragmented memory: 00168000 1474560 bytes
[                                                          XXXX X]
------------------------------------------------------------


Attached Files Thumbnail(s)
           
Reply
#2
Hi, how long no see the forum.
The emulator has come a long way,many games are playables and full speed.
This game in olds revision is playable.(but also has freezes,but less).

Add a video gameplay:

In Jpcsp 2110.

http://www.youtube.com/watch?v=ONfqK6ZGTSc

In Dual Core 2,6GHz
2Gb RAM
250GTS
Windows 7 x64(but jpcsp is x32)

Fullspeed,sound and music(bgm) plays,only one error in graphics, a square in the left corner.

As always,great job Jpcsp team.
Reply
#3
How quit the prometeus patch? i Download the iso but i can't play for this patch.. Sorry for english? i try with UMDgen but not get.. Help .. I can play this game..
Reply
#4
(07-14-2011, 05:20 AM)elcoreano23 Wrote: How quit the prometeus patch? i Download the iso but i can't play for this patch.. Sorry for english? i try with UMDgen but not get.. Help .. I can play this game..

No help for downloaders
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#5
Working, but extremely slow for me, any when a mission starts the sounds going perfectly but the image is completely lagged behind, not even allowing me to see any movement. Any speed enhancing settings i can use? I know its not cause my computer is bad cause...well its really good, im able to play any other emulator.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)