05-05-2011, 12:55 PM
THX for the savedata but when I try to get ingame with it it just freezes :O
I'll figure out a way to fix this
I'll figure out a way to fix this
Castlevania: The Dracula X Chronicles - usa - ULKS-46155
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05-05-2011, 12:55 PM
THX for the savedata but when I try to get ingame with it it just freezes :O
I'll figure out a way to fix this
05-05-2011, 01:48 PM
05-05-2011, 04:58 PM
when I try to get in to the main menu It freezes with both savedatas
http://www.youtube.com/watch?v=J0PRxuaIou4 (05-05-2011, 04:58 PM)just_in_deed Wrote: when I try to get in to the main menu It freezes with both savedatas i has been tested, can into boss room disable"handle savedata in crypto mode" [attachment=5288]
05-12-2011, 12:43 AM
(This post was last modified: 05-12-2011, 04:50 AM by just_in_deed.)
06-29-2011, 08:22 PM
(This post was last modified: 06-29-2011, 08:31 PM by Siegfried.m.)
How can I config the emulator version 0.6 2196 x86 to run good this game?
I have PAL version of the game.
My PC: Core2DuoE8600@3,9 GHz, 4Gb DDR2, GTX295, Vista HP x64.
07-06-2011, 10:24 AM
(This post was last modified: 07-06-2011, 10:25 AM by Siegfried.m.)
(06-29-2011, 08:22 PM)Siegfried.m Wrote: How can I config the emulator version 0.6 2196 x86 to run good this game?Can anyone help me, please?
My PC: Core2DuoE8600@3,9 GHz, 4Gb DDR2, GTX295, Vista HP x64.
2221
castlevania sotn now starts and goes ingame. it needs vertex shader turned off, otherwise nothing will be visible, and if enabled color mask will make it blink. without those it looks ok, except there's black boxy outline around all the sprites where transparent color should be. some letters don't appear when text is shown on screen. there's also obviously no storyline-related voice acting since it uses mono at3+ format. rondo of blood also starts, but crashes during the konami logo. the java window gets spammed with this Quote:at _S1_3_88159E4.s(_S1_3_88159E4.java:44)and trying to close the emulator crashes java. edit: as for the regular game, i noticed that using ge to textures instead of memory is responsible for the framebuffer effect failure in the first stage. it looks like it takes the screen from there and renders it in the background with the wavy effect, so if it goes to the texture instead it just renders a black square. note, that turning it off (so, saving to memory directly) will also make the extra games (sotn and rondo) not show anything though.
07-24-2011, 03:28 PM
05-24-2012, 10:40 PM
hi, please help me in the version 1772 the intro video does not work, and after it loads the menu I put my data and want to play does not go freezes
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