The following warnings occurred:
Warning [2] Undefined variable $thumblist - Line: 1021 - File: inc/functions_post.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php 1021 errorHandler->error_callback
/inc/functions_post.php 822 get_post_attachments
/showthread.php 1118 build_postbit



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 11 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy - ULUS10566
(05-22-2013, 03:33 PM)Sarisa81 Wrote: The last good rev for playing this game was r3105; every rev since has worsened the graphical output if you use any sort of graphical shortcuts. So see how it plays on r3105.

And the modification made on r3137 got the things worse since if you uncheck the Disable optimized vertex info, you get all the garbage in the graphics that skysite mentioned. And don't think in uncheck the use vertex cache option to keep the Disable optimized vertex info option unchecked and get the graphics correctly because you get a drop down on the game speed worse than the one you get with the Disable optimized vertex info option checked o.o

Worse thing is that one game I play which is Digimon World Re: Digitize, I can't play it with the Disable optimized vertex info option checked because after a while of playing it, it crashes the emulator -_-
Reply
(12-27-2012, 11:08 AM)hyakki Wrote: commenting that line out helped somewhat a few more textures showed up with the hair
before / after
(shaders on)
(you can see some more armor, more hair show up, maybe a few extra textures too)

before / after
(shaders off)
(you can see some more hair on yuna and tifa, and A few other places during the cutscene )

btw I also did a frame capture with shaders off (with stock jpcsp)
http://www.mediafire.com/?1c945dfb59zuzuv
Could you post a complete frame capture for one frame where such graphics are missing?
Include a compiler DEBUG log.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
r3168
Graphics are no longer missing, but i do get a strange new bug on that scene where the hair is really long Smile

Usually vertex cache causes bugs like this, but it was disabled in the test, I also tried to toggle it on / off but it didn't change anything.


Attached Files Thumbnail(s)
               
Reply
Yep, in my test graphics were fixed (as in, back to how they were in r3105) as of r3167 if and only if VAO is disabled; suspect they were fixed in r3162. Enabling VAO produces all sorts of garbage.

I didn't check any cutscenes, so I didn't encounter the hair growth bug.
Reply
(05-24-2013, 10:49 PM)hyakki Wrote: r3168
Graphics are no longer missing, but i do get a strange new bug on that scene where the hair is really long Smile

Usually vertex cache causes bugs like this, but it was disabled in the test, I also tried to toggle it on / off but it didn't change anything.
Could you provide a complete dump of such a frame?
Enable the compiler DEBUG log, keep the compiler method size to 3000 and also enable the option "Disable optimized vertex reading", this will produce more log information.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
r3175
here is log with compiler set to debug, and frame capture
http://www.mediafire.com/download/0md60abj3hg1tv7
Reply
What settings should I be using to get max frame rate out of this game?
I recently deleted my whole JPCSP folder by accident along with the settings I was using and can't remember.

4GB RAM
Intel Quad Core 2 Processor
Radeon HD 7850 Graphics Card

Any help would be great, thanks.
Reply
Hello everyone Smile.

I'm having a white screen problem after the start video, i don't even get to the menu.
I'm using the v0.7 3375 of the jpcsp emulator

My specs are:
Windows 7 64 bits
4 GB DDR2
Pentium Quad Core
Nvidia GForce gtx 550 Ti

I get an error "[GUI] ERROR ge - Too many NOP instructions executed" at the log and then the white screen

I've read the whole post and tried tons of configurations, but still can't get past it.
A bit of help would be greatly appreciated here Smile
Reply
r3391 may fix this game
(09-02-2013, 01:50 AM)Lord_Ynar Wrote: Hello everyone Smile.

I'm having a white screen problem after the start video, i don't even get to the menu.
I'm using the v0.7 3375 of the jpcsp emulator

My specs are:
Windows 7 64 bits
4 GB DDR2
Pentium Quad Core
Nvidia GForce gtx 550 Ti

I get an error "[GUI] ERROR ge - Too many NOP instructions executed" at the log and then the white screen

I've read the whole post and tried tons of configurations, but still can't get past it.
A bit of help would be greatly appreciated here Smile
Reply
I don't think either r3391 or r3400 will fix this particular game. I used r3402 to test this game and got a similar error as Lord_Ynar. I made a log from r3368 and it seems that the game can run fine with some errors at the beginning (I had to press Run for a while before the game resumed loading). The game suffers from a lot of graphical errors in in-game cutscenes and the graphics are slightly blurry. The image that is shown when generating SAVEDATA is incorrect as well.


Attached Files Thumbnail(s)
                           

.zip   Log_r3368(64bit)_INFO.zip (Size: 335.59 KB / Downloads: 178)
.zip   Log_r3402(64bit)_INFO.zip (Size: 235.39 KB / Downloads: 147)
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)