Bumping this because the translation patch for this game has been released today, so there's bound to be people looking for information.
I'm using build 3248 right now, and the game runs mostly alright, but it has some audio issues. Basically, the music will play properly for a while, but every now and then it'll seem like it 'lags', except there's no framerate drop, it's something that happens exclusively to the audio.
This, by itself, wouldn't be much of an issue, but it seems to create another problem. A bit after you leave the first room and find other characters, people will start talking to each other. This game has some voice clips, and from time to time, when a new dialogue box shows up, it'll stay blank for about 10-15 seconds, as if the emulator was trying to load a voice clip. I'm not sure if it's a coincidence or not, but it 'unstucks' itself about at the same time as when the music issue described above happens.
I'm not able to determine if it ALWAYS happens to the same lines by the same characters, but from testing it does seem to be the case.
Messing with the audio options didn't do a lot of good. Disabling audio threads makes the game not start at all, whereas disabling audio blocking will get rid of the breaks, but make it so that random sfx start playing out of time. It also breaks the background music -- even if a track was supposed to stop playing after a certain scene, it'll keep looping the same music forever until you reset the game.
P.S: If I need to provide a log or something, I'm open to trying to help. It's just I have no knowledge of how to do it, so any sort of explanation would be more than welcome.
I'm using build 3248 right now, and the game runs mostly alright, but it has some audio issues. Basically, the music will play properly for a while, but every now and then it'll seem like it 'lags', except there's no framerate drop, it's something that happens exclusively to the audio.
This, by itself, wouldn't be much of an issue, but it seems to create another problem. A bit after you leave the first room and find other characters, people will start talking to each other. This game has some voice clips, and from time to time, when a new dialogue box shows up, it'll stay blank for about 10-15 seconds, as if the emulator was trying to load a voice clip. I'm not sure if it's a coincidence or not, but it 'unstucks' itself about at the same time as when the music issue described above happens.
I'm not able to determine if it ALWAYS happens to the same lines by the same characters, but from testing it does seem to be the case.
Messing with the audio options didn't do a lot of good. Disabling audio threads makes the game not start at all, whereas disabling audio blocking will get rid of the breaks, but make it so that random sfx start playing out of time. It also breaks the background music -- even if a track was supposed to stop playing after a certain scene, it'll keep looping the same music forever until you reset the game.
P.S: If I need to provide a log or something, I'm open to trying to help. It's just I have no knowledge of how to do it, so any sort of explanation would be more than welcome.