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So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice.
My Rig:
OS: Windows 7 Professional 64bit SP1
CPU: AMD Phenom II X4 955 3.2 GHz Stock
Graphics Card: Nvidia GeForce GTX 560 1GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: Geil 4GB Dual Channel @ 1600Mhz
Posts: 13
Threads: 2
Joined: Sep 2012
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0
R67
- Improved PPCDecoder.
- Improved PPUDecoder.
- Improved Debugger GUI.
CompilerELF:
- Added all PPU instructions.
- Fixed analyzer crash.
4,088 additions and 3,595 deletions.
Posts: 13
Threads: 2
Joined: Sep 2012
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0
R68
- Fixed BI field.
Project updated to VS12.
704 additions and 4 deletions.
Posts: 13
Threads: 2
Joined: Sep 2012
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0
R69
Improved SPU Decoder.
5,653 additions and 5,709 deletions.
Posts: 627
Threads: 101
Joined: Sep 2012
Reputation:
5
- Implemented RAW SPU.
- Implemented memory mapping.
1,105 additions and 223 deletions.
Posts: 627
Threads: 101
Joined: Sep 2012
Reputation:
5
- Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
2,686 additions and 470 deletions.
Posts: 627
Threads: 101
Joined: Sep 2012
Reputation:
5
OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers.
- Fixed Transform Constants loading.
430 additions and 235 deletions.
Posts: 8
Threads: 0
Joined: Sep 2012
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oh that's sounds great ! =D