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No news?
#41
So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice.
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My Rig:
OS: Windows 7 Professional 64bit SP1
CPU: AMD Phenom II X4 955 3.2 GHz Stock
Graphics Card: Nvidia GeForce GTX 560 1GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: Geil 4GB Dual Channel @ 1600Mhz
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#42
R67
- Improved PPCDecoder.

- Improved PPUDecoder.
- Improved Debugger GUI.

CompilerELF:
- Added all PPU instructions.
- Fixed analyzer crash.

4,088 additions and 3,595 deletions.
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#43
R68
- Fixed BI field.

Project updated to VS12.

704 additions and 4 deletions.
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#44
R69

Improved SPU Decoder.

5,653 additions and 5,709 deletions.
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#45
- Implemented RAW SPU.
- Implemented memory mapping.
1,105 additions and 223 deletions.
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#46
(07-02-2013, 04:10 AM)Runo Wrote: So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice.
GIT is far better than SVN for a developper. I don't see better choice.
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#47
I've personally used both for my small/medium projects, and I nowadays I use mostly Git, because it is what most of my friends and colleagues use. But personally I don't know, I can see all this branching and stuff being useful for really really big projects, but for the scale I'm used to, I think SVN is just much more straight forward and easier to operate Wink
[Image: BowserCartSmallAni.gif]
My Rig:
OS: Windows 7 Professional 64bit SP1
CPU: AMD Phenom II X4 955 3.2 GHz Stock
Graphics Card: Nvidia GeForce GTX 560 1GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: Geil 4GB Dual Channel @ 1600Mhz
Reply
#48
- Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
2,686 additions and 470 deletions.
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#49
OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers.
- Fixed Transform Constants loading.
430 additions and 235 deletions.
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#50
oh that's sounds great ! =D
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