White and Black Screen with 1-3 fps.
Say me someone, how to fix path?(
(see SS.)
Say me someone, how to fix path?(
(see SS.)
Minecraft [NPUB31419]
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White and Black Screen with 1-3 fps.
Say me someone, how to fix path?( (see SS.)
03-06-2014, 10:28 AM
If there exists a something/USRDIR/common folder in the minecraft folder, then move it out of usrdir to the root folder of the game (move it up one level) so it would be somethig/common
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
now, it's work fine) I'm put it's "Something/NPUB1337/USRDIR/Common"
But this error annoying me( "GetMemFromAddr(0x0)"
Did you download it or compile yourself? I get the same error in a bunch of games when I compile in Visual Studio 2013, but it work fine if I do it in 2012. For me, I much more loading, it puts a bunch of images in the trophy dir for example, but has other errors in the end
http://pastebin.com/LGpZjgb7 Edit: This was a -quick- test with Nekotekina branch only.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
i compile himself...but now, i download from this.
I'm too compile on 2013( My 2012 express don't work with Rpcs3( ooh, okay( need waiting for implement it "sys_event_flag_wait" (
08-26-2014, 07:04 PM
(This post was last modified: 08-26-2014, 07:08 PM by Cyrax_X(Ru4slan has banned).)
Remove MediaPS3.arc in other folder:
Infinite load: E {RSXThread} TODO: CELL_GCM_NV4097_SET_CONTEXT_DMA_REPORT(0x66626660) E {RSXThread} TODO: CELL_GCM_NV4097_SET_ANISO_SPREAD(0x101010) E {RSXThread} TODO: CELL_GCM_NV4097_SET_TEXTURE_CONTROL2(0x2dc8) W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0 W {RSXThread} NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 101 W {RSXThread} NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4020 W {RSXThread} NV4097_SET_TEX_COORD_CONTROL Full log: http://pastebin.com/ZEa7MEG0
12-22-2015, 08:45 AM
(This post was last modified: 12-22-2015, 09:58 AM by Yagami Light9.)
*Open GL -Only music and white screen 0 fps
LOG : https://gist.github.com/SakataGintokiYT/...bae32b3690 *DX 12 Only music and Grey screen 0 fps LOG : https://gist.github.com/SakataGintokiYT/...b35edaf632 LLE: cellFiber_Library v1.1 cellPngDec_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 cell_L10N_PRX_MODULE_NAMEv1.1 Settings: PPU - Interpreter 2 SPU - Interpreter ASMJIT DX12 / Open-GL 1280x720 VSync XAudio Error code : http://pastebin.com/fxbssNKP
Can you hide it in a spoiler, please?
(12-22-2015, 09:42 AM)Darkriot Wrote: [quote='Yagami Light9' pid='228501' dateline='1450773910']
If I helped you, please give the proper reputation.
P.S. sorry, for my terrible english
01-28-2017, 12:38 AM
(This post was last modified: 01-28-2017, 02:55 AM by BlackDaemon.)
Goes ingame on modified build v0.0.1-8-60bd2fb. Requires minor hack in sceNp2.cpp
http://www.youtube.com/watch?v=miMBD1cIBq0 replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(sceNp2); return CELL_OK; LLE used Code: - libadec.prx
Using WIP build RPCS3 v0.0.1-5-a80db07 Pre-Alpha
Build: https://ci.appveyor.com/project/rpcs3/rp.../artifacts Game seems to be somewhat playable. FPS dips as low as 15 or so, but stays in the low twenties most of the time. Not quite playable, but a MASSIVE improvement. LLE Used: (I'm 100% sure you don't need all of these) Code: libaacenc PPU Decoder: Recompiler (LLVM) This sped up loading times and improved framerate by about 3-4 FPS. SPU Decoder: Recompiler (ASMJIT) Graphics: OpenGL 720x480 NVIDIA GeForce GTX 980 Audio: XAudio2
Primary computer:
i5-4690k @ 4.56GHz / GTX 980 4GB SC / 32GB DDR3 |
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