Game window does not show fps, only white screem but much of data is compressed in plain zip file. Emulator may have some problems in extracting zipped data from dataps3.zip file because error shows up: Unknown syscall: 631 - 00000277
05-22-2014, 05:44 PM (This post was last modified: 05-22-2014, 05:45 PM by Ekaseo.)
(05-22-2014, 05:28 PM)ps0ne Wrote: Game window does not show fps, only white screem but much of data is compressed in plain zip file. Emulator may have some problems in extracting zipped data from dataps3.zip file because error shows up: Unknown syscall: 631 - 00000277
I think the preceding gcm errors, among other things, are the reason this game fails. There is no clear indication that it can't read the .zip. If there was an issue some game internal error handling should trigger, and it doesn't seem like it does, since it is accessed several times. (Assuming the game does do some error handling, I have seen many that don't...)
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@ssshadow is right -- after you get a segfault (read from null block), all bets are off because you are now in undefined behavior. It might not even use that syscall.
06-08-2014, 09:46 AM (This post was last modified: 06-08-2014, 06:57 PM by ps0ne.)
Nice progress!
Now game loads many files from game folder, in rsx debugger i see how different malformed textures are changing and finally game stops at texture with Gripshift title.
Log: http://pastebin.com/0MZYvGtS
EDit:
Newer build and game doesnt crach, it goes even further, i probably went to the point that i need to press some buttons to advance. I added a texture from rsx debugger
Now game loads many files from game folder, in rsx debugger i see how different malformed textures are changing and finally game stops at texture with Gripshift title.
Log: http://pastebin.com/0MZYvGtS
EDit:
Newer build and game doesnt crach, it goes even further, i probably went to the point that i need to press some buttons to advance. I added a texture from rsx debugger
Very Nice Crach xD But good to see something out of game.
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Calls for _cellGcmFunc2, _cellGcmFunc13, _cellGcmFunc1, _cellGcmFunc3 in that order.
After stubbing those above, spams cellGcmFunc3 followed by cellGcmSetInvalidateTile then crashes.
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