This and D4 both crash on [W : PPU[122] Thread (Trophy thread)[0x0210201c]]: sceNpTrophy warning: sceNpTrophyGetRequiredDiskSpace(context=0, handle=0, reqspace_addr=0x14e3a98, options=0x0) now
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Finally! That dreaded "HDD is full" error is gone, probably thanks to the recent commits by Nekotekina.
Unfortunately, it still doesn't display anything. High CPU usage and no more messages in the log indicates the game is stuck in some infinite loop somewhere. I have tried all the usual settings with color and depth buffer, SPU recompiler or interpreter, hook static functions, etc.
Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm
?
I think, after correcting the error with trophy we can see something interesting...
That message appears because you are missing the folder "\BLES01939\TROPDIR". I get the error if I rename the folder to something else, but with the right folder in the right place, I don't see it. For me, trophies files are placed in \Rpcs3\dev_hdd0\home\00000001\trophy\NPWR05031_00.
And the only errors I have are:
Quote:E PPU[1] Thread (CPUThread)[0x020f0034]cellNetCtl error: Unimplemented function: cellNetCtlInit
E PPU[1] Thread (CPUThread)[0x020fe1b4]TODO: sceNpManagerRegisterCallback
E PPU[1] Thread (CPUThread)[0x003ce0d0]TODO: cellSaveDataEnableOverlay
E PPU[1] Thread (CPUThread)[0x020fe208]TODO: sceNpManagerGetNpId
E PPU[1] Thread (CPUThread)[0x020fe070]TODO: sceNpBasicRegisterContextSensitiveHandler
E PPU[1] Thread (CPUThread)[0x020fa034]cellPamf error: TODO: pamfGetStreamChannel (-> 0)
Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm
?
I think, after correcting the error with trophy we can see something interesting...
That message appears because you are missing the folder "\BLES01939\TROPDIR". I get the error if I rename the folder to something else, but with the right folder in the right place, I don't see it. For me, trophies files are placed in \Rpcs3\dev_hdd0\home\00000001\trophy\NPWR05031_00.
And the only errors I have are:
Quote:E PPU[1] Thread (CPUThread)[0x020f0034]cellNetCtl error: Unimplemented function: cellNetCtlInit
E PPU[1] Thread (CPUThread)[0x020fe1b4]TODO: sceNpManagerRegisterCallback
E PPU[1] Thread (CPUThread)[0x003ce0d0]TODO: cellSaveDataEnableOverlay
E PPU[1] Thread (CPUThread)[0x020fe208]TODO: sceNpManagerGetNpId
E PPU[1] Thread (CPUThread)[0x020fe070]TODO: sceNpBasicRegisterContextSensitiveHandler
E PPU[1] Thread (CPUThread)[0x020fa034]cellPamf error: TODO: pamfGetStreamChannel (-> 0)
Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm
?
I think, after correcting the error with trophy we can see something interesting...
That message appears because you are missing the folder "\BLES01939\TROPDIR". I get the error if I rename the folder to something else, but with the right folder in the right place, I don't see it. For me, trophies files are placed in \Rpcs3\dev_hdd0\home\00000001\trophy\NPWR05031_00.
And the only errors I have are:
Quote:E PPU[1] Thread (CPUThread)[0x020f0034]cellNetCtl error: Unimplemented function: cellNetCtlInit
E PPU[1] Thread (CPUThread)[0x020fe1b4]TODO: sceNpManagerRegisterCallback
E PPU[1] Thread (CPUThread)[0x003ce0d0]TODO: cellSaveDataEnableOverlay
E PPU[1] Thread (CPUThread)[0x020fe208]TODO: sceNpManagerGetNpId
E PPU[1] Thread (CPUThread)[0x020fe070]TODO: sceNpBasicRegisterContextSensitiveHandler
E PPU[1] Thread (CPUThread)[0x020fa034]cellPamf error: TODO: pamfGetStreamChannel (-> 0)