04-04-2014, 07:58 AM (This post was last modified: 04-04-2014, 08:20 AM by derpf.)
White GSFrame, but loads quite a bit of data and has an FMOD thread that seems to be stuck on some unimplemented SPU stuff dealing with timing. That could be why it doesn't progress further, but I couldn't say. Has the "LIBAUDIO POSITION NO LONGER INCREMENTING!!" error in the console, much like another game I can't recall.
09-01-2014, 06:56 PM (This post was last modified: 09-01-2014, 06:58 PM by tambre.)
Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.
09-01-2014, 07:53 PM (This post was last modified: 09-01-2014, 07:59 PM by Darkriot.)
(09-01-2014, 06:56 PM)tambre Wrote: Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.
Wow, it's nice! Thank you a lot for your help with implementing)
(sorry for bad english)
Can u start game, or it can get freezing?
P.S. okay, when i can download new Rpcs3 rev., i can test it myself =)