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(09-16-2014, 11:20 AM) onelight Wrote: (09-16-2014, 07:40 AM) gid15 Wrote: (09-16-2014, 12:12 AM) onelight Wrote: (09-15-2014, 11:44 AM) gid15 Wrote: (09-15-2014, 09:54 AM) onelight Wrote: Thank you. now SD Gundam G Generation Over World can play mp3.
could you more fixed Hatsune Miku, yet mp3 can play, but jpcsp need more than 1 min to load a mp3 file. it is too long Could you add the following line in your LogSettings.xml file:
Code:
<logger name='hle.sceMp3'> <level value='trace' /> </logger>
and post the new log file?
Thank you!
EDIT: sceMp3 has now been ported completely to the new java decoder (r3620). This could improve compatibility. test r3621, still need witting 1 min Does it play the MP3 at all? According to the log, the application is not calling sceMp3 during this 1 min.
Code:
08:04:26 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
08:04:26 INFO hle.sceMp3 - user_main - sceMp3InitResource
08:05:34 INFO compiler - user_main - Splitting _S1_2_880C4FC (151/50)
08:05:34 INFO hle.sceMp3 - user_main - sceMp3TermResource
08:05:34 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0304) PSP_MODULE_AV_MP3 unloaded
I didn't start play mp3, I just select a mp3 prepare to play it.
test one more time.Is there any change with r3627? I'm trying to see if this is a timing problem with the IO operations...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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09-20-2014, 05:18 AM
(This post was last modified: 09-20-2014, 05:18 AM by onelight .)
(09-19-2014, 05:17 PM) gid15 Wrote: (09-16-2014, 11:20 AM) onelight Wrote: (09-16-2014, 07:40 AM) gid15 Wrote: (09-16-2014, 12:12 AM) onelight Wrote: (09-15-2014, 11:44 AM) gid15 Wrote: Could you add the following line in your LogSettings.xml file:
Code:
<logger name='hle.sceMp3'> <level value='trace' /> </logger>
and post the new log file?
Thank you!
EDIT: sceMp3 has now been ported completely to the new java decoder (r3620). This could improve compatibility. test r3621, still need witting 1 min Does it play the MP3 at all? According to the log, the application is not calling sceMp3 during this 1 min.
Code:
08:04:26 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
08:04:26 INFO hle.sceMp3 - user_main - sceMp3InitResource
08:05:34 INFO compiler - user_main - Splitting _S1_2_880C4FC (151/50)
08:05:34 INFO hle.sceMp3 - user_main - sceMp3TermResource
08:05:34 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0304) PSP_MODULE_AV_MP3 unloaded
I didn't start play mp3, I just select a mp3 prepare to play it.
test one more time. Is there any change with r3627? I'm trying to see if this is a timing problem with the IO operations...r3630
Code:
13:14:08 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
13:14:09 INFO hle.sceMp3 - user_main - sceMp3InitResource
13:14:27 INFO compiler - user_main - Splitting _S1_2_880C4FC (151/50)
13:14:27 INFO hle.sceMp3 - user_main - sceMp3TermResource
13:14:27 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0304) PSP_MODULE_AV_MP3 unloaded
18s, faster than before
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(09-20-2014, 05:18 AM) onelight Wrote: r3630
Code:
13:14:08 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
13:14:09 INFO hle.sceMp3 - user_main - sceMp3InitResource
13:14:27 INFO compiler - user_main - Splitting _S1_2_880C4FC (151/50)
13:14:27 INFO hle.sceMp3 - user_main - sceMp3TermResource
13:14:27 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0304) PSP_MODULE_AV_MP3 unloaded
18s, faster than beforeOK, making progress
. Could you post a INFO log file with the following line in your LogSettings.xml
Code:
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
This might help to better understand what the application is doing...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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(09-20-2014, 11:35 AM) gid15 Wrote: (09-20-2014, 05:18 AM) onelight Wrote: r3630
Code:
13:14:08 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
13:14:09 INFO hle.sceMp3 - user_main - sceMp3InitResource
13:14:27 INFO compiler - user_main - Splitting _S1_2_880C4FC (151/50)
13:14:27 INFO hle.sceMp3 - user_main - sceMp3TermResource
13:14:27 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0304) PSP_MODULE_AV_MP3 unloaded
18s, faster than before OK, making progress . Could you post a INFO log file with the following line in your LogSettings.xml
Code:
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
This might help to better understand what the application is doing...
Attached Files
IoFileMgrForUser DEBUG log.zip (Size: 76.4 KB / Downloads: 199)
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Very interesting... the game is performing tons of sceIoLseek and sceIoRead with very small sizes. This explains the incorrect timing. I will have to write a test application on the PSP to check the correct behavior...
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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some Mp3 sounds bad
紅一葉(追加楽曲集2).mp3 is from Hatsune Miku: Project Diva Tsuika Gakkyoku Shuu Delux Pack 2 [NPJH00039].
log 紅一葉(追加楽曲集2) - converted good.zip (Size: 1.22 MB / Downloads: 207)
do some convert will help
log 紅一葉(追加楽曲集2) - converted good.zip (Size: 1.22 MB / Downloads: 207)
Code:
General
Complete name : F:\jpcsp-3654-windows-amd64\ms0\MUSIC\紅一葉(追加楽曲集2).mp3
Format : MPEG Audio
File size : 2.94 MiB
Duration : 3mn 12s
Overall bit rate mode : Constant
Overall bit rate : 128 Kbps
Track name : 紅一葉
Performer : WhiteFlame
Writing library : Gogo >=3.0
Audio
Format : MPEG Audio
Format version : Version 1
Format profile : Layer 3
Mode : Joint stereo
Duration : 3mn 12s
Bit rate mode : Constant
Bit rate : 128 Kbps
Channel(s) : 2 channels
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 2.94 MiB (100%)
Writing library : Gogo >=3.0
Code:
General
Complete name : F:\jpcsp-3654-windows-amd64\ms0\MUSIC\紅一葉(追加楽曲集2) - converted.mp3
Format : MPEG Audio
File size : 2.98 MiB
Duration : 3mn 12s
Overall bit rate mode : Variable
Overall bit rate : 130 Kbps
Track name : 紅一葉
Performer : WhiteFlame
Writing library : LAME3.93
Comment : 00001680 00001AB3 00008280 0000AFA1 0001F50B 0002B63D 00008000 00008000 00001D06 000007FB
Audio
Format : MPEG Audio
Format version : Version 1
Format profile : Layer 3
Mode : Joint stereo
Mode extension : MS Stereo
Duration : 3mn 12s
Bit rate mode : Variable
Bit rate : 130 Kbps
Channel(s) : 2 channels
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 2.98 MiB (100%)
Writing library : LAME3.93
Encoding settings : -m j -V 1 -q 2 -lowpass 19.5 --vbr-new
Attached Files
log 紅一葉(追加楽曲集2) - original bad log.zip (Size: 965.52 KB / Downloads: 205)
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07-12-2015, 03:21 PM
(This post was last modified: 07-12-2015, 03:24 PM by onelight .)
128 Kbps MP3 is good, 320 kbps MP3 sounds bad, not same as it should be, if I listen carefully, 192 kbps mp3 also not good.
I aslo test mp3 using different game, same result
MP3-128-192-320 log.7z (Size: 1.45 MB / Downloads: 218)
btw, wav works fine
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(07-12-2015, 03:21 PM) onelight Wrote: 128 Kbps MP3 is good, 320 kbps MP3 sounds bad, not same as it should be, if I listen carefully, 192 kbps mp3 also not good.
I aslo test mp3 using different game, same result
btw, wav works fine
jpcsp revision 75887cc NOT help