Doesn't seem to do much. Stops and resuming it causes these errors.
MGS games are always tough to emulate
Oh I spoke too soon. Running MGS4.self directly has different outcome.
MGO2.SELF is bit different, too.
There are also several modules having .self extension. I tried us.SELF as a test.¨
The US.SELF opens blank GSFrame Window!
MGS4.SELF is obviously MGS4's main executable. MGO2.SELF is MGS Online component executable.
EBOOT.BIN obviously fails to redirect to them as you can't get to menu or whatever so launching them directly is only way for now.
Code:
[E : PPU[1] Thread (CPUThread)[0x0001167c]]: Read16 from null block: [00000000]
[! : PPU[1] Thread (CPUThread)[0x00011680]]: PPU[1] Thread (CPUThread) leave
[! : PPU[1] Thread (CPUThread)[0x00011680]]: PPU[1] Thread (CPUThread) enter
[E : PPU[1] Thread (CPUThread)[0x000116e0]]: Write16 to null block: [00000000]: 0
[! : PPU[1] Thread (CPUThread)[0x000116e4]]: PPU[1] Thread (CPUThread) leave
[! : PPU[1] Thread (CPUThread)[0x000116e4]]: PPU[1] Thread (CPUThread) enter
[E : PPU[1] Thread (CPUThread)[0x000116ec]]: Write16 to null block: [00000004]: ffff
[! : PPU[1] Thread (CPUThread)[0x000116f0]]: PPU[1] Thread (CPUThread) leave
[! : PPU[1] Thread (CPUThread)[0x000116f0]]: PPU[1] Thread (CPUThread) enter
[E : PPU[1] Thread (CPUThread)[0x00011708]]: Write16 to null block: [00000064]: 0
MGS games are always tough to emulate
Oh I spoke too soon. Running MGS4.self directly has different outcome.
MGO2.SELF is bit different, too.
There are also several modules having .self extension. I tried us.SELF as a test.¨
The US.SELF opens blank GSFrame Window!
MGS4.SELF is obviously MGS4's main executable. MGO2.SELF is MGS Online component executable.
EBOOT.BIN obviously fails to redirect to them as you can't get to menu or whatever so launching them directly is only way for now.