01-12-2016, 03:21 PM
Goes ingame with broken graphics on recent master build. Requires libSre and Sail LLE'd.
BlazBlue: Calamity Trigger [BLES00820]
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01-12-2016, 03:21 PM
Goes ingame with broken graphics on recent master build. Requires libSre and Sail LLE'd.
03-18-2017, 11:36 PM
Save/loads, graphics work, playable speed. But some of the HUD is missing during fights, almost playable.
image
03-21-2017, 04:01 PM
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
03-24-2017, 12:26 PM
log file attached.
getting just a black screen with sound.
INTEL-i7/6700-3.4Ghz / GTX950 2GB / 16GB RAM / WIN10-64
03-24-2017, 02:11 PM
03-24-2017, 03:15 PM
yes its working with this build but in gameplay max fps is 30, still slow.
INTEL-i7/6700-3.4Ghz / GTX950 2GB / 16GB RAM / WIN10-64
(03-24-2017, 03:15 PM)LinkCore Wrote: yes its working with this build but in gameplay max fps is 30, still slow. Welcome to PS3 gaming. 30 fps is what most games cap at. Does it really matter for a turn based JRPG though?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(03-25-2017, 04:32 PM)ssshadow Wrote:(03-24-2017, 03:15 PM)LinkCore Wrote: yes its working with this build but in gameplay max fps is 30, still slow. Blazblue is a fighting game and runs with 60fps on the PS3 as far as I am aware.
03-25-2017, 06:06 PM
(03-25-2017, 04:42 PM)Keksus Wrote:(03-25-2017, 04:32 PM)ssshadow Wrote:(03-24-2017, 03:15 PM)LinkCore Wrote: yes its working with this build but in gameplay max fps is 30, still slow. Oh, I might have replied thinking this thread was another game
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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