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Dragon's Crown [BLUS30767]
#1
Try this patch if the game fails to start: https://github.com/RPCS3/rpcs3/issues/30...-320465335


Attached Files
.rar   BLUS30767-[Dragons Crown].rar (Size: 21.61 KB / Downloads: 329)
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#2
You should try LLEing cell_SpursJq and cell_Sre
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
I fixed the title for you this time. Please follow the submission guidelines in the future.
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#4
With cell_SpursJq I got nothing.
With cell_Sre I have 50fps.

Sorry for formatting.
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#5
Code:
{PPU Thread[0x1] (main_thread)[0x00d63844]} cellSpurs TODO: cellSpursSetExceptionEventHandler
---
{PPU Thread[0x62] (_fiberRuntime_2b607c00_00)[0x008e89f0]} cellSync2 TODO: cellSync2SemaphoreAcquire
{PPU Thread[0x1] (main_thread)[0x008e89f0]} cellSync2 TODO: cellSync2SemaphoreAcquire
---
{PPU Thread[0x3c] (CRI Server Manager)[0x008e8550]} cellSpursJq TODO: _cellSpursJobQueuePort2CopyPushJobBody
{PPU Thread[0x3c] (CRI Server Manager)[0x008e8610]} cellSpursJq TODO: cellSpursJobQueuePort2Sync

cell_Sre and cell_SpursJq are needed I believe.
cell_Sync2 can't be LLEd because it crashes the emulation due to some cell_Fiber error.
I tried with OpenGL here and I have the same black screen with FPS outcome.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#6
With 9d7c186a you can hear garbled sound after a while. Required LLE cellFiber, cellSpursJq and cellSre. After sound is over, when you press x, it's heard once again.


Attached Files
.rar   DK.rar (Size: 59.52 KB / Downloads: 182)
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#7
(03-13-2016, 10:14 PM)Gundark Wrote: With 9d7c186a you can hear garbled sound after a while. Required LLE cellFiber, cellSpursJq and cellSre. After sound is over, when you press x, it's heard once again.

Nekotekina's PR should give this a boost, as it makes cellResc LLEable.
The cellAudio outputs are kinda irrelevant because the game can run and output audio (In s;g 0 it outputs the same stuff and it can output perfect audio).

I don't know about the cellSync2 though, it's missing HLE implementation
Code:
·U {PPU Thread[0x1] (main_thread)[0x008e8c00]} cellSync2 TODO: cellSync2SemaphoreAcquire
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#8
I have the game running just fine until past the character selection screen...
http://i.imgur.com/aiOcn6Y.jpg
http://i.imgur.com/1w9DMpt.jpg
(sorry I'm new to the emulation in rpcs3 I don't know if I have to post log or something like that, I don't even know where to find it :T, sorry too my english is bad :/ )

The sound is working fine too, but after you press to chose a character the game just froze in the character screen



The screen of my rpcs3 settings:
[Image: zvS6uqN.png]
RPCS3 v0.0.0.9-5fe1e7a1
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#9
No luck here, I can't replicate. Still having black screen with fps. After closing a game in your rpcs3 folder there should be a file RPCS3.log. It's your log file. But if you start another game, it will be overwritten, so it's a good idea to rename it.
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#10
(04-17-2016, 12:22 AM)bahlskra Wrote: I have the game running just fine until past the character selection screen...
http://i.imgur.com/aiOcn6Y.jpg
http://i.imgur.com/1w9DMpt.jpg
(sorry I'm new to the emulation in rpcs3 I don't know if I have to post log or something like that, I don't even know where to find it :T, sorry too my english is bad :/ )

The sound is working fine too, but after you press to chose a character the game just froze in the character screen



The screen of my rpcs3 settings:
RPCS3 v0.0.0.9-5fe1e7a1

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