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10-11-2016, 08:56 PM
(This post was last modified: 10-11-2016, 09:00 PM by rauldj.)
This game stopped working for me around 30 days ago. Black screen, FPS counter stuck at a low value and no sound.
Without libsync2 I get:
F {PPU[0x7000000d] Thread (_fiberRuntime_2b607c00_00) [0x00fc7684]} class std::runtime_error thrown: Function not registered (index 2986)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
and if I click "Resume" it just spams:
U {PPU[0x70000000] Thread (main_thread) [0x008e89f4]} cellSync2 TODO: cellSync2SemaphoreAcquire
I think this happend before, a long time ago, with this game, and then in newer versions it began to run correctly.
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10-14-2016, 03:11 AM
(This post was last modified: 10-14-2016, 03:15 AM by masta.)
Hi ..could run this game but Not past the character creation
idid like what zhantus said ...i tried all the modules mentioned ..when using them as .sprx.elf it gives me black screen
when i use them as .prx ..it works with nice fps untill the character screen the screen freeze
and gives me this messege in violet color :
F {PPU[0x70000000] Thread (main_thread) [0x0007f710]} struct vm::access_violation thrown: Access violation reading address 0xc
using latest build
Modules :
-libfiber
-libresc
-libspurs_jq
-libsre
-libsync2
Settings:
-PPU Interpreter (Fast)
-SPU Interpreter ASMJIT
-DX12
-1280x720
-Xaudio2
-Frame limit OFF
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(10-14-2016, 03:11 AM)masta Wrote: Hi ..could run this game but Not past the character creation
idid like what zhantus said ...i tried all the modules mentioned ..when using them as .sprx.elf it gives me black screen
when i use them as .prx ..it works with nice fps untill the character screen the screen freeze
and gives me this messege in violet color :
F {PPU[0x70000000] Thread (main_thread) [0x0007f710]} struct vm::access_violation thrown: Access violation reading address 0xc
using latest build
Modules :
-libfiber
-libresc
-libspurs_jq
-libsre
-libsync2
Settings:
-PPU Interpreter (Fast)
-SPU Interpreter ASMJIT
-DX12
-1280x720
-Xaudio2
-Frame limit OFF
Post the full log file. Some things you can try are switching between SPU interpreter and recompiler, and using Vulkan or OpenGL instead of DX12. That said the guy above you says the game doesn't work anymore on never versions of the emulator. If you are really dedicated, find out exactly which commit that broke the game and file a bug report.
(Also you can delete any sprx files, you only need the prx ones)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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10-15-2016, 10:19 AM
(This post was last modified: 10-15-2016, 10:21 AM by ssshadow.)
(10-14-2016, 11:09 PM)masta Wrote: here is the all the possible logs using the same above settings .
https://drive.google.com/open?id=0B3o0qb...kFmZW16OW8
I don't see any clear reason why it crashes. Maybe we have a regression on our hands. Try old builds. Start with this one:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
A video was recorded on that version earlier in the thread. If it works, great! That version is from about 23 days ago (as of this date). Try say a 10 days old build and start narrowing down which version that broke the game.
Click on show more at the bottom to see all builds ever:
https://ci.appveyor.com/project/rpcs3/rpcs3/history
Also also: Look at the video here, he starts by showing his settings, and he has a few more modules LLE'd
http://www.emunewz.net/forum/showthread....#pid233234
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Its interesting tho that the PSN version can't even reach menu (in fact, it just shows an empty gray GSFrame window), and has access violation even on the version that should work (according to that video)
·F {PPU[0x70000000] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
(PS.: a very long time ago it did reach the menu at least)
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