11-05-2016, 06:52 PM
so..any news? :\
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JoJo's Bizarre Adventure All-Star Battle [BLUS31405]
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11-05-2016, 06:52 PM
so..any news? :\
12-31-2016, 12:31 AM
I've found an error when trying to go through the title screen
Code: F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented So, we'll have to wait untill someone implements that feature?
12-31-2016, 01:54 PM
(12-31-2016, 12:31 AM)GordonFHL3 Wrote: I've found an error when trying to go through the title screen You can try to press the resume button in the upper right corner of rpcs3, in the debugger. With 99 % certainty the game will not work though, so yes, wait.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-02-2017, 07:20 PM
I have an older version of rpcs3 that can go in-game. I did not make it, I got it from a youtube video. Can this function be grabbed from that older version and put it into a new one? I'm not an expert so please correct me if I'm wrong.
link: http://www99.zippyshare.com/v/Ok6jEWDR/file.html
02-02-2017, 11:09 PM
Unimplemented cellMusic, yes one can hack around that but it doesn't mean it's right... We will see.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-05-2017, 06:16 PM
Got this game to work.
Build: 0.0.1-3719 9b122e54 LLE: libspurs_jq.prx libsre.prx Video: OpenGL Audio: XAudio2 PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT)
Moving to ingame, someone can test for a while and assess if it's playable or not.
Also a video:
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-05-2017, 10:33 PM
(This post was last modified: 02-05-2017, 10:37 PM by digitaldude.)
I got i5 6600 and it plays no faster than in your video. Looking further I'm a lot slower. Especially in menu and that prebattle cutscene.
02-06-2017, 01:52 PM
(02-05-2017, 10:33 PM)digitaldude Wrote: I got i5 6600 and it plays no faster than in your video. Looking further I'm a lot slower. Especially in menu and that prebattle cutscene. It's running with 100 % CPU load on my i7 (4 cores, 8 threads...) so that probably helps for me.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-06-2017, 03:37 PM
So the number of threads you have is the most important part for emulation?
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