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Catherine recomplier asmjit issue
#1
ps3 
Hey can someone give me a hand please? i'm trying to play "Catherine" [BLUS30428] but for some reason i can't run it on SPU recomplier(asmjit) It gets stuck on BLACK screen
I can play it on interpreter fast or precise but fps is really bad around 10~ I am using the both latest firmware and rpcs3 [2017-03-30] build
It always gets stuck at ; SPU: Function detected [0x1e1b8-0x1e1fc] (size=0x44)
MY PC spec ;
GPU:geforce 960m
CPU:INTEL i7-6700hq
RAM : 8 gb
I attached the logs


Attached Files
.rar   RPCS3.rar (Size: 62.56 KB / Downloads: 145)
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#2
Are you using DX12 or Vulkan? For me I can also only run it on interpreter, but when using DX12 I have no frame problems. Vulkan is known to cut frames in half for Catherine at the moment.
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#3
(04-02-2017, 10:05 AM)Keksus Wrote: Are you using DX12 or Vulkan? For me I can also only run it on interpreter, but when using DX12 I have no frame problems. Vulkan is known to cut frames in half for Catherine at the moment.

Dx12 ofc
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#4
ASMJIT seems broken for some people. You can just try a different build, like something from a few days ago for example. It can randomly get unstuck because we are dealing with sync issues most likely.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#5
Any fix for this yet?
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#6
Nope, use PPU Recompiler + SPU Interpreter (fast) for now
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#7
Any fix for this yet?
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#8
Lads and gals,just used this version
"https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4495/artifacts"
and ASMJIT issue for me is fixed. thanks!
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#9
(04-26-2017, 05:48 PM)XOLLIF3 Wrote: Lads and gals,just used this version
"https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4495/artifacts"
and ASMJIT issue for me is fixed. thanks!

Like I said:
(04-03-2017, 11:44 AM)ssshadow Wrote: ASMJIT seems broken for some people. You can just try a different build, like something from a few days ago for example. It can randomly get unstuck because we are dealing with sync issues most likely.

The build you linked doesn't touch a line of SPU code. It's random.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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