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JoJo's Bizarre Adventure All-Star Battle [BLUS31405]
#31
(02-06-2017, 03:37 PM)digitaldude Wrote: So the number of threads you have is the most important part for emulation?

I mean a 5 ghz Kaby Lake i7 will probably be 2-3 times faster than my ~2,5 ghz Sandy Bridge i7... Big Grin
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#32
this game works for me, albeit slowly, i managed to beat two battles in the main story so far at around 11-20fps.
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#33
game is still stucking when i try to begain battle please work hard to make it playable pleaase
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#34
sup guys! I manage to get the game at 30fps solid on every menu while on volkan was at 15~20ish... dx12 worked super well 30fps solid! but I still can't go pass stage select... for some reason after I select the stage game just stays there it wont go further, no error msg, no nothing.. screen just goes darker and wont move from there. Any ideas?
My system:
i7 7700k oc to 5.0
32gb of ddr4
gtx 950
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#35
post the log file
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#36
(07-07-2017, 12:41 AM)GutsRage Wrote: sup guys! I manage to get the game at 30fps solid on every menu while on volkan was at 15~20ish... dx12 worked super well 30fps solid! but I still can't go pass stage select... for some reason after I select the stage game just stays there it wont go further, no error msg, no nothing.. screen just goes darker and wont move from there. Any ideas?
My system:
i7 7700k oc to 5.0
32gb of ddr4
gtx 950

I had the same problem. I tried story mode but, it took forever to load and then froze.

LOG: https://goo.gl/FRjZhn
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#37
Use PPU LLVM and OpenGL or Vulkan. Never ever DX12, it is deprecated.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#38
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#39
Tested with several emulator configs.

A lot of stuttering under interpreter (Fast) , much better with recompiler for the PPU Decoder.
OpenGL ran better in menus and cutscenes, but Vulkan seemed faster when fighting (Maybe fullspeed but with audio stutter). OpenGL had a lot of slowdown in game.

Health bars do not appear in either GPU configuration, in story mode (Only played Story mode, could be the case in others).

Log file is linked here.
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#40
[Image: unknown.png]

So the health bars only show up for me when kaikoyun uses his super emerald splash at the end of the cut scene
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