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Dragon's Crown [BLUS30767]
#91
Moving to Playable since the other versions seem Playable as well
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#92
Game runs perfectly in recompiler mode now for me build v0.0.3-2017-08-06-ecc55003
Still needs strict rendering mode for some scenes but there is no performance impact as far as i can see.
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#93
Agreed. Running great on my system now. There was a fix at #3158 0.0.3-5580 that got the recompiler going.
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#94
Just some footage of how the game looks like in-game.

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#95
https://github.com/RPCS3/rpcs3/issues/30...-320465335
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#96
(08-08-2017, 04:01 PM)blastprocessing Wrote: Just some footage of how the game looks like in-game.



The flickering in the water areas can be fixed with strict rendering mode btw.
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#97
(08-08-2017, 06:36 PM)tet666 Wrote:
(08-08-2017, 04:01 PM)blastprocessing Wrote: Just some footage of how the game looks like in-game.



The flickering in the water areas can be fixed with strict rendering mode btw.

Good to know
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#98
Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions.
I have the patch from https://github.com/RPCS3/rpcs3/issues/30...-320465335 applied, so i haven't found any problems at all.


Settings:

RPCS3 v 0.0.3-5601-31ec0053 Alpha

CPU
____________________________
PPU Decoder: Recompiler (LLMV)
SPU Decoder: Recompiler (ASMJIT)
*Enable SPU loop Detection


GPU
____________________________
Renderer: Vulkan
Resolution: 1920x1080
Framelimit: Off
*Invalidate Cache Every Frame
*Use GPU Texture Scaling
*Strict Rendering Mode

Spec:
____________________________
CPU: i7-7700
GPU: Radeon R9 270X
RAM: 8Gb DDR4 HyperX 2666Ghz
____________________________


This video shows how fluid is the game running with these specifications.


Attached Files
.7z   RPCS3.7z (Size: 136.61 KB / Downloads: 178)
i7-7700 3,6Ghz | Radeon R9 270X | 8Gb RAM HyperX 2666MHz | Asus PRIME B250M PLUS
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#99
Of course.
1) First you need to download the patch file Nekotekina made, here: https://gist.github.com/Nekotekina/14c6c...fab87a43ec

Simply download as a .zip, unzip and put it in the same folder you have RPCS3.exe .

2)Then, you'll need to insert these codes https://github.com/RPCS3/rpcs3/issues/30...-320465335

Just open the patch file with notepad and paste the lines in the apropriate place. For instace, this is my patch file with the proper code lines:

___________________________________________________________
SPU-dcc6159bd7531f6fec845c48edfc863ff439c7d4: &D3
- [be32, 0x1068, 1]
- [be32, 0x1d84, 1]
- [be32, 0x3274, 1]

SPU-b7b6614b66e1d905e8e3a5600e8c682a3bfcb8f0: &D4
- [be32, 0x1870, 1]
- [be32, 0x304c, 1]
- [be32, 0x3720, 1]

SPU-0b24950a93399c14fc96f4165f7d395d3cd424c1: &DD2
- [be32, 0x1720, 1]
- [be32, 0x3c48, 1]
- [be32, 0x42a8, 1]

SPU-3782760a045df10d95e24648fc7b7037bf635f52: &TGFP
- [be32, 0x51f4, 1]
- [be32, 0x556c, 1]
PPU-60f7a7f5e0de894da8e5de235609228c40e70197: #DC BLUS30767 Sync Fix
- [be32, 0x5BCA18, 0x63C30000]
- [be32, 0x5BCA1C, 0x4BFFF829]
- [be32, 0x5BCA20, 0x38600045]
- [be32, 0x5BCA24, 0x4832BA7D]
- [be32, 0x5BCA28, 0xE8410028]
- [be32, 0x5BCA2C, 0x80BE01D8]
- [be32, 0x5BCA30, 0x38800000]
- [be32, 0x5BCA34, 0x90A30000]







# old hashes for backward compatibility
spu-6f4bb7f45ec965ad714e61e20af1bd2c0eb34ac9: *D3
spu-d66b1cd09e2bee11bdadb2f9d620d7a19a5e64d9: *D3
spu-081a87bfa560fb6e30472c49a9f1a242dfa7fe5f: *D3
spu-386949c5a2ac1ce301a88c034c1dcf56971b036a: *D4
spu-ae7746989348136f4e7b550a69ef0a5fee41d692: *DD2
spu-f1c515906928b0b7ba99c506d7b42934b427f9fe: *TGFP


_____________________________
There you go. Of course, you can't change the extension .yml to open the file in notepad, remember that.
i7-7700 3,6Ghz | Radeon R9 270X | 8Gb RAM HyperX 2666MHz | Asus PRIME B250M PLUS
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RIP OpenGL performance...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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