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Dissidia: Final Fantasy - ULUS10437
As far as I can see, no. The sparkles are perpetually there though they are most prominent in cut scenes. The never progressed to the point where the graphics became blurry. As far as my fight scenes go, the only problems are the doughnut effect and the wavering of the light bridges (basically lack of sharpness).

And I agree: Cloud's AC clothes kick ass. Too bad he's wearing his original outfit during the cut scenes, that would have been awesome.
Intel Core i5-2410M (2.30GHz)
4GB RAM
Windows 7 64-bit (but I use 32-bit version for JPCSP)
ATI Radeon 6470M
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Cutscenes for me depends on the stage the cutscene is taken place. If it's a stage with bad sparkling, then the cut scene will also suffer from it. I'll upload a screenshot to show how bad it can be. On some stages Sephiroth has a light sabre instead of a katana XD

Also think it's bad they couldn't update the cutscenes to reflect changes in character outfits since cutscenes still use the rendered versions of the characters in game. Would also have been nice to have had that for the pieces on the tactics map, but can't have it all, huh?

Should add that this screenie isn't really that bad to how it can be.
[Image: sparkleso.png]


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Your GPU should be able to handle 8x AA and 16x AF even at high resolution, I have 4850 and I practically see no difference on FPS whether with AA or not. Try to force it on Nvidia control panel and it should make the game looks considerably better.
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I've tried AA both under JPCSP and nVidia panel and I don't see any difference nor in FPS or graphics. It's really odd.
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LOL Sephiroth, light sabers, Star Wars, 'I'm your father' jokes... xD

Urgh, I have half a mind to just screw it and play with the flawed graphics anyway or just skip to Duodecium.
Intel Core i5-2410M (2.30GHz)
4GB RAM
Windows 7 64-bit (but I use 32-bit version for JPCSP)
ATI Radeon 6470M
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damnit, because icecoffemix suggested that I'd change settings so I did... and now I did something with Nvidia control panel that made me lose half of the FPS I had (with 50% less GPU load too). Also, AA and antisoptric makes absolutely no difference to the sparkling. It still looks like crap. I'd play Duodecim if it wasn't that it refuses to let me progress in story mode.
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disable vsync, and I tried with AA with my friends laptop with Nvidia GPU, it does have difference.
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(11-21-2011, 03:29 PM)icecoffemix Wrote: disable vsync, and I tried with AA with my friends laptop with Nvidia GPU, it does have difference.
Pretty sure vsync should be off. It uses the 3D application setting, trying it with off now and AA. Also, a reboot oddly solved the GPU load problem and now it loads like it should again (still not ideal, though).

Heh, very odd but I am actually running with vertex cache now and performance is pretty much the same as it was prior to not having it on, although my experience was that it made FPS worse. Will try out some more combos for that. Wooo, GPU load went to 99% during ex burst but FPS was still shit though O.O

To clarify, the AA doesn't solve the sparkling but it makes my GPU load to 99%, and ex burst FPS went to shit. Not sure if it's worth it as it didn't solve my graphics problem. Will try with antisoptric though seeing it is lightning I got issues with.

No difference with antisoptric on, but FPS went up a bit.
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Well, you should not really change anything other than AA and AF though, is there no reset to default on Nvidia control panel, I'm not familiar with it.
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There is a reset to default, and that is exactly what I did when my GPU load dropped to almost zero. AF is antisoptric filtering, right? Regardless, unless I can play this game in full speed in all areas I guess I rather stick with some shoddy graphics and enjoy 20+ FPS at least. Would be nice to eventually have a fix for the improper texture models too. 012 also suffers from that.
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