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12-15-2011, 01:56 AM
(This post was last modified: 06-09-2013, 06:56 AM by nash67.)
A message in Japanese pops up, then a Blank screen. Here's the log file. Looks like it has something do with CRI Wave or ADX.
http://dl.dropbox.com/u/32409323/log.7z/
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You can move this to Playable, but it doesn't save. It keeps making a new file. "Handle SAVEDATA in Crypto" won't let the game play if it's ticked.
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I've only noticed this IN Puyo Puyo, but the music would play fine, then it speeds up t like double speed. Also, in Puyo Puyo 20th, the game doesn't seem to save. It keeps making a new save everything it starts up.
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12-16-2011, 11:17 PM
(This post was last modified: 12-16-2011, 11:19 PM by hyakki.)
(12-16-2011, 10:40 PM)Shina Wrote: I've only noticed this IN Puyo Puyo, but the music would play fine, then it speeds up t like double speed. Also, in Puyo Puyo 20th, the game doesn't seem to save. It keeps making a new save everything it starts up.
Post a log on the info setting so the devs can take a look.
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12-17-2011, 11:22 PM
(This post was last modified: 12-17-2011, 11:51 PM by Shina.)
This from when the with Handle SAVEDATA in Crypto is checked.
From the Console.
Code: Running Jpcsp 32bit...
Picked up _JAVA_OPTIONS: -Xmx1g -Xms1g
java.lang.ArrayIndexOutOfBoundsException: 86651404
at _S1_2_88214AC.s(_S1_2_88214AC.java:896)
at _S1_2_8821040.s(_S1_2_8821040.java:20)
at _S1_2_8805A30.s(_S1_2_8805A30.java:68)
at _S1_2_88189E4.s(_S1_2_88189E4.java:16)
at _S1_2_88189E4.exec(_S1_2_88189E4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
at _S1_2_88185C8.s(_S1_2_88185C8.java:244)
at _S1_2_8824BE8.s(_S1_2_8824BE8.java:32)
at _S1_2_8824E68.s(_S1_2_8824E68.java:68)
at _S1_2_8821FC4.s(_S1_2_8821FC4.java:36)
at _S1_2_893A8F0.s(_S1_2_893A8F0.java:284)
at _S1_2_893A8F0.exec(_S1_2_893A8F0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
710)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code: 0 [GUI] INFO emu - Java version: 1.6.0_27 (1.6.0_27-b07)
6 [GUI] INFO emu - Jpcsp v0.6 2324
10 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50492
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.39
REGION = 32768
TITLE = ぷよぷよ!!
USE_USB = 0
probably homebrew? false
103 [GUI] INFO emu - Loading global compatibility settings:
104 [GUI] INFO emu - Configuration / Region
104 [GUI] INFO emu - Language [日本語]
104 [GUI] INFO emu - Button preference: ["O" for "Enter"]
105 [GUI] INFO emu - Daylight savings: [Off]
105 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
105 [GUI] INFO emu - Time format: [24H]
106 [GUI] INFO emu - Date format: [YYYY-MM-DD]
106 [GUI] INFO emu - WLAN power saving mode: [Off]
106 [GUI] INFO emu - Ad hoc channel: [Auto]
107 [GUI] INFO emu - Nickname: []
107 [GUI] INFO emu - Configuration / Video
107 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
108 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
108 [GUI] INFO emu - [ ] Use vertex cache
108 [GUI] INFO emu - [ ] Use shaders (experimental)
108 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
109 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
109 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
109 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
110 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
110 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
110 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
110 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
111 [GUI] INFO emu - Configuration / Audio
111 [GUI] INFO emu - [ ] Disable audio threads
111 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
112 [GUI] INFO emu - [ ] Disable audio blocking
112 [GUI] INFO emu - Configuration / Memory
112 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
113 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
113 [GUI] INFO emu - Configuration / Media
113 [GUI] INFO emu - [X] Use Media Engine
114 [GUI] INFO emu - [X] Extract media files to tmp folder
114 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
114 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
114 [GUI] INFO emu - Configuration / Compiler
115 [GUI] INFO emu - [X] Use compiler (dynarec)
115 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
115 [GUI] INFO emu - [3000] Maximum method size
115 [GUI] INFO emu - Configuration / Crypto
116 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
116 [GUI] INFO emu - [X] Handle SAVEDATA in crypto mode
116 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
116 [GUI] INFO emu - Configuration / Display
117 [GUI] INFO emu - Anti-aliasing: [OFF]
117 [GUI] INFO emu - Resolution: [Native]
117 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
118 [GUI] INFO ge - Only GE Graphics: false
118 [GUI] INFO hle.sceMpeg - Using JPCSP connector
118 [GUI] INFO hle.sceMpeg - Media Engine enabled
139 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
140 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
140 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
140 [GUI] INFO memory - Ignore invalid memory access: true
142 [GUI] INFO hle - Ignore Unmapped Imports enabled
678 [GUI] INFO hle - Using the external audio decoder (SonicStage)
916 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
926 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
934 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
942 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
949 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
956 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
963 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
971 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
978 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
985 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
992 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
999 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1006 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1013 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1020 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1028 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1029 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image
1029 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
1089 [GUI] INFO ge - Using RenderingEngineLwjgl31
1090 [GUI] INFO ge - OpenGL version: 4.1.0
1090 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
1090 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
1090 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
1098 [GUI] INFO ge - Using VBO
3472 [root] WARN hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
3669 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x10
3670 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=12
3924 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
3925 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4174 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx') HLE module loaded
4177 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
4330 [user_main] INFO hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'このゲームはオートセーブ機能に対応しています。
オートセーブ中には
メモリースティック™アクセスランプが
点滅しますので、その間は記録メディアをぬいたり
本体の電源を切ったりしないでください。'
options 0x00000001
buttonPressed 0x00000000
4381 [CRI ADX File] INFO stdout - PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/GAME.DAT"
4383 [CRI ADX File] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAME.DAT flags = 1 permissions = 01204
6502 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x089F1BC0, mode=0(AUTOLOAD), gameName=NPJH50492, saveName=, fileName=SAVEDATA.DAT
8215 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08B4AA5C, stall=0x00000000, cbid=0x14, ended=true, finished=true, paused=true, restarted=false]
8227 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08B4AA5C, stall=0x00000000, cbid=0x14, ended=true, finished=true, paused=true, restarted=false]
8239 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08B4AA5C, stall=0x00000000, cbid=0x14, ended=true, finished=true, paused=true, restarted=false]
8251 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08B4AA5C, stall=0x00000000, cbid=0x14, ended=true, finished=true, paused=true, restarted=false]
8263 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08B4AA5C, stall=0x00000000, cbid=0x14, ended=true, finished=true, paused=true, restarted=false]
8264 [GUI] ERROR ge - Aborting current list processing due to too many errors
Log file of while I was playing.
http://dl.dropbox.com/u/32409323/log.html
http://dl.dropbox.com/u/32409323/log.zip
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Hmm... I think I know what's wrong. It seems to attempt to generate an empty file. That's why it fails at the crypto process.
Thanks for reporting, I'm analyzing this one right now.
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12-18-2011, 12:08 AM
(This post was last modified: 12-18-2011, 12:18 AM by Shina.)
Thanks. Do you know why the sounds would suddenly speed up?
I think I know why it does that. I keep it at the selection screen for the difficulty, it doesn't do it. When I start playing and a lot of sounds start playing the music just speeds up. Maybe some time of audio throttle option would be nice.
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(12-18-2011, 12:08 AM)Shina Wrote: Thanks. Do you know why the sounds would suddenly speed up?
I think I know why it does that. I keep it at the selection screen for the difficulty, it doesn't do it. When I start playing and a lot of sounds start playing the music just speeds up. Maybe some time of audio throttle option would be nice.
Based on the log, it seems that the CRI ADX thread starts running for too long after a while (making the sound samples replay a lot of times). I suspect there may be a hidden thread waiting to start up, perhaps as a sequence of loading/saving the game.
Also, could you check what are the FPS values while running this game, please? Thanks!
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12-18-2011, 12:33 AM
(This post was last modified: 12-18-2011, 01:01 AM by Shina.)
It believe it about 60 FPS, but I'll check on that.
Average is about 52-54, FPS is at 60 ,but will drop for a split-second to like 31.
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So, figure out anything? I found a way around the save issue, but not the sound issue. Seems to only happen in Puyo games.
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